New Program and Haul Game Turn the Story of Copper Mining Into Interactive STEM Learning

Discovery Education today launched a new, browser-based STEM education program free to use that explores the use of mined materials in everyday life and explains the science and technology used in the mining industry, thanks to a partnership with international mining company Freeport-McMoRan.

The “Dig Into Mining – The Story of Copper” immersive program for grades 6–12 explores how metals such as copper are extracted and turned into materials such as doorknobs and earbuds. Included is a new educational game called Haul! based on the Dig Into Mining educational resources.

In the Haul game, students virtually operate a loaded truck through a copper ore mine, with a score card that measures their progress; it works on web browsers and Chromebooks, with a keyboard and mouse or USB game controller. Teachers can use the Dig Into Mining educator guide to incorporate the virtual experience into their STEM lesson plan and extend the lessons with activities for before, during, and after, according to a news release.

A screenshot of the Dig Into Mining STEM education program's new Haul! game for grades 6-12 from Discovery Education

“The gamification of learning engages students in exciting ways, while the accompanying educator resources and activities make it easy for teachers to connect the classroom to the wider world,” said Tracy Bame, director of Corporate Social Responsibility at Freeport-McMoRan.

Discovery Education General Manager of Social Impact Amy Nakamoto noted the program helps students develop “key STEM, sustainability, critical thinking, and problem-solving skills.”

Learn more at DiscoveryEducation.com or check out the mining education resources and Haul game at DigIntoMining.com.

About the Author

Kate Lucariello is a former newspaper editor, EAST Lab high school teacher and college English teacher.

Featured

  • young educators collaborate with AI tools on laptops and tablets

    Survey: Younger Educators More Likely to Embrace AI Tools

    While educators across the United States agree that AI has enhanced classroom engagement, enthusiasm for AI's benefits is strongest among young teachers, according to a recent survey from learning technology company D2L.

  • red brick school building with a large yellow "AI" sign above its main entrance

    New National Academy for AI Instruction to Provide Free AI Training for Educators

    In an effort to "transform how artificial intelligence is taught and integrated into classrooms across the United States," the American Federation of Teachers (AFT), in partnership with Microsoft, OpenAI, Anthropic, and the United Federation of Teachers, is launching the National Academy for AI Instruction, a $23 million initiative that will provide access to free AI training and curriculum for all AFT members, beginning with K-12 educators.

  • student holding a smartphone with thumbs-up and thumbs-down icons, surrounded by abstract digital media symbols and interface elements

    Teaching Media Literacy? Start by Teaching Decision-Making

    Decision-making is a skill that must be developed — not assumed. Students need opportunities to learn the tools and practices of effective decision-making so they can apply what they know in meaningful, real-world contexts.

  • students using digital devices, surrounded by abstract AI motifs and soft geometric design

    Ed Tech Startup Kira Launches AI-Native Learning Platform

    A new K-12 learning platform aims to bring personalized education to every student. Kira, one of the latest ed tech ventures from Andrew Ng, former director of Stanford's AI Lab and co-founder of Coursera and DeepLearning.AI, "integrates artificial intelligence directly into every educational workflow — from lesson planning and instruction to grading, intervention, and reporting," according to a news announcement.