Integrating technology into the classroom takes much more effort than handing out devices. According to a new report from an education researcher, there's little evidence that students are using digital tools for learning in classrooms.
- By Dian Schaffhauser
Students from the Stanford Graduate School of Education's Learning, Design and Technology master's program will showcase their master's projects on July 29 at the LDT Expo on the Stanford campus.
Instructure and MasteryConnect have partnered in an effort to streamline the use of formative assessments in classrooms that use the Canvas learning management system.
If K-12 leaders don't transform their processes, technology will be "just a $1,000 pencil."
Drawp for School, a classroom workflow management tool, has introduced the Drawp Resource Marketplace, where teachers can browse, create and share digital learning resources.
Second Avenue Learning, in partnership with iCivics, is offering a special promotion on its Voters Ed program.
Learners are not just short users. So, software designed from a User-Centered Design perspective is not always appropriate for those short users! This week’s blog, then, outlines a Learner-Centered Design approach to educational software development that should better meet the unique needs of learners.
- By Cathie Norris, Elliot Soloway
Waterford Graded School District in Wisconsin is updating its 1-to-1 Chromebook initiative for students in grades 3-8.
VitalSource Technologies, Ingram Content Group’s education technology division, has collaborated with Cerego to launch Bookshelf GPS, a customizable learning platform that combines the best of VitalSource’s Bookshelf platform with Cerego’s personalized learning technology.
The newest course added to the Social Science Techbook promotes inquiry-based learning and incorporates interactive content, exclusive videos and more.