Legends of Learning has released a slew of eclipse-related curricula games and resources for teachers and students ahead of the total solar eclipse happening on Aug. 21 across the United States
Microsoft finally introduced two mixed reality (MR) branded headsets (in developer editions) this week in the Microsoft Store.
It was the second year in a row that the survey, "Parents 2017: Unleashing their Power and Potential," found that nearly all parents who responded said their children were performing at or above grade level.
RepVisits is now available at no cost to all high school counselors directly within the Hobsons Counselor Community social network. It’s integrated into Hobsons’ Intersect platform that launched last month and the college and career readiness platform Naviance as well.
Surface machines, which double as tablets or laptops, are available to students at a 10 percent discount through a new 24-month payment plan.
COpilot now offers video-powered PD through Edthena. Educators can use the platform to upload videos of their classroom instruction and then share those videos with coaches who can give timestamped comments categorized as questions, suggestions, strengths and notes.
A new feature dubbed "blueprint courses" offers templates for teachers to create courses and is designed to simplify management and deployment of centralized content for a consistent user experience among students across multiple courses.
LightSail Education has launched version 4.3 of its K–12 adaptive reading app with new features that open up more personalization options to teachers and students.
New research suggests a way to reverse some of the impact of the enrollment drop higher ed has experienced for the last five years: Require and pay for all public high school students to take a college entrance exam.
- By Dian Schaffhauser
The 2017 National STEM Video Game Challenge has selected 23 students to receive $1,000 each for their orginal video games and design concepts. Since 2010, the competition has worked to boost student interest in STEM (science, technology, engineering and mathematics) through game design, while promoting collaboration, critical thinking and problem-solving.