More than 16,000 students, teachers, industry professionals and others attended the 53rd annual SkillsUSA National Leadership and Skills Conference, a SME and Stsratasys-hosted conference that showcases career and technical education students participating in SkillsUSA.
DreamBox Learning is out with a professional development solution that leverages real-time student data from the company's adaptive learning platform for mathematics.
The FBI has issued a consumer notice warning that internet-connected toys could pose a privacy and contact threat to children, because of the large amount of personal information that may be unknowingly revealed.
A new in-app feature within the Alma student information system and learning management system aims to ease the burden of student data for IT staff, while also increasing autonomy for teachers, principals and school district officials.
Prodigy, a mathematics gaming company, recently made 120 examples of math word problems for students in grades 1-8 available to teachers at no cost.
Zagg, a Salt Lake City-based mobile device accessories company, today has introduced a wired keyboard for all Apple iOS devices with a Lightning connector.
The global educational toys market is anticipated to grow at a compound annual growth rate (CAGR) of close to 10 percent from the present to 2021, according to a recent report by market research firm Technavio.
Millennials say they’re watching more videos and spending more time on social media, but they are not necessarily decreasing their attention to other media. However, a recent study states that younger internet users, the so-called Generation Z (ages 13 to 17), are moving away from text-based content online, as well as television, while increasing their time with video and social media.
School districts in Tennessee, Missouri, South Carolina and other states have canceled class Aug. 21, owing to a total eclipse of the sun expected on that date across a wide swath of the United States.
Market research firm Technavio has identified the top five vendors in the global augmented reality (AR) in education market. The companies are EON Reality, DAQRI, GAMOOZ, Magic Leap and QuiverVision.