The new app created by Weyo and Sesame Workshop gives preschoolers a safe, ad-free environment to learn and play online.
Wearing headsets, students can visualize how the magnetic field works in two or three dimensions by manipulating virtual bar magnets with their fingers and watching how compass needles respond to this invisible phenomenon.
- By Dian Schaffhauser
- 09/24/19
Optoma has added new models to its laser and lamp projector series, all designed for education.
- By Dian Schaffhauser
- 09/16/19
The Arkansas Department of Education is rolling out an interactive experience to teach middle and high school students about concussions using virtual reality.
While research from the Association for Career & Technical Education reveals that students concentrating in CTE programs have a graduation rate of 93 percent compared to an average national freshman graduation rate of 80 percent, simply having a CTE program as part of a school’s curriculum is only a start in reducing dropout rates.
In time for back-to-school lesson planning, new programs have been added to the Discovery Education Experience and Techbook content; and more content is being made available in Spanish. Also, Discovery recently announced the acquisition of Inspyro, which provides virtual reality and augmented reality education programs.
- By Dian Schaffhauser
- 08/27/19
A Pennsylvania school district is ramping up its device and software inventory. The school board for West Jefferson Hills School District recently approved numerous technology acquisitions, including the lease of Chromebooks and purchase of iPads.
- By Dian Schaffhauser
- 07/25/19
Here’s how one school district made sure that our $18 million digital classroom refresh project produced high adoption levels while supporting instruction.
- By Rod Smith, April Mayo
- 07/10/19
A new report from CoSN explores five ways that technology has the ability to accelerate K-12 innovation.
Soundtrap and Listenwise are collaborating to make it easier for teachers to help students create podcasts.