AV & Presentation


All Arkansas Public High Schools to Receive Facebook VR Kits

The Arkansas Department of Education and Facebook are expanding an existing partnership to bring VR education to all of the state’s public high schools.

Recovery School Turns to VR for Student Engagement

A charter school in Indianapolis that educates students in recovery with drug and alcohol addictions has turned to virtual reality curriculum to keep their kids engaged in science.

Streaming Media Dominates Pro-AV

Video projection, however, is forecast to continue a dive dating back to 2014. In that year, projection accounted for more than 15 percent of the pro-AV market. By 2022, it will make up only 3 percent of the total market.

ISTE Says Watch Out for Coding, Immersive Tech This School Year

The international association of teachers, administrators, ed tech specialists and other education stakeholders offers its top five predications for the 2017-2018 school year.

Underwater 360 Degree Camera from Boxfish Shoots 5K Video

The Boxfish 360 can continuously record 5K-UDH video or time-lapse photos for up to three hours, helping take away some of the time-pressure associated with filming underwater.

Google Drops ARCore Preview for Developers

Google on Tuesday unveiled a new developer platform for augmented reality (AR) apps called ARCore.

Trends: STEM Game-based Learning to See Surge in Immersive Tech

The growing importance of STEM education is one of the major growth drivers for the K–12 game-based learning market, according to research from Technavio.

Chrome-Based Interactive Display Launching This Quarter

Display manufacturer InFocus has partnered with Chrome device manufacturer AOpen to launch an interactive Chrome whiteboard display designed specifically for use in education.

Dept. of Defense Youth STEM Program to Explore Next-Generation Technologies

Now in its 15th year since its nationwide expansion in 2002, DoD STARBASE will introduce augmented reality (AR) and Internet of Things (IoT) concepts into its curriculum. Program participants will soon be able to use ThingWorx Studio, a solution that transforms IoT applications into immersive AR experiences.

VR, AR, 3D Printing and Data Analytics Overtake Visual Tech Market in Education

The latest industry report from Technavio predicts the visual tech market in education will grow 33 percent through the forecast period 2017-2021, with VR, AR, 3D printing and visual data analytics as the top four product segments.

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