zSpace, a Silicon Valley-based mixed reality education company, unveiled at ISTE new additions to its career and technology education (CTE) applications. The interactive GTA Virtual Automotive Training courses use zSpace’s mixed reality environment to give students hands-on experience with all the essentials of auto mechanics.
In today’s Wild West media environment of falsehoods and competing claims, how can students separate fact from fiction and judge the credibility of online information for themselves? That was one of the key questions addressed during the ISTE conference in San Antonio this week.
CodeMonkey, a game-based learning platform that can teach kids to code, has launched the Game Builder platform, which enables students to build and design their own online games.
A new presidential administration and changes at the Federal Communications Commission (FCC) have raised questions about the E-rate program, yet recipients and applicants continue to rely on the federal subsidy program, according to a nationwide survey conducted by Funds for Learning, an E-rate compliance firm.
Califone International is today unveiling the CD360, a CD player designed specifically for everyday classroom use. It features shatterproof ABS plastic for safety and durability, a maximum volume limiter so students can listen at a safe and appropriate level, skip and search functions, a directory button, anti-shock button and LCD display.
Epson will be demoing two ultra short-throw laser displays designed for K–12 education at the annual ISTE (International Society for Technology in Education) conference taking place next week, June 25-28, in San Antonio, TX.
Apple is inviting kids ages 6-12 to visit its retail stores this summer to learn to code, draw, edit videos and more on Mac computers at no cost.
Google is gaining a stronghold in United States classrooms, with Chrome OS expanding its presence on school computers, while Apple’s iOS has been on the decline since the first quarter of 2015 among students and teachers. These are some of the findings in Kahoot!’s first-ever EdTrends Report.
Teenage boys say they are more likely to pursue STEM careers than girls, according to research recently published by nonprofit Junior Achievement and professional services firm EY (formerly Ernst & Young). More than one-third (36 percent) of boys surveyed said they would pursue STEM careers in the future, versus only 11 percent of girls.
MEL Science, based in London, has launched a series of virtual reality (VR) chemistry lessons for K–12. The 3-year-old company this week released a MEL Chemistry VR app, featuring a virtual chemistry lab, for free on Google Daydream.