Flipped Classrooms, Blended Learning & Virtual Schools


Movement-based learning games developed by Kinems integrate occupational therapy tasks with academic learning activities and make education more efficient and effective — particularly for children with multiple disabilities.

With So Many Ed Tech Choices, Here's What Schools Should Be Investing In

With so many programs, devices, and technologies to choose from, educators and K-12 decision-makers should prioritize these two things when making ed tech decisions: Interaction to increase motivation and engagement among students, and data analytics to make teachers' lives easier and make public schools more efficient.

Wisconsin Connections Academy senior Naleah Boys aims to study mechanical and then aerospace engineering and work for NASA

Student: Online School Has Helped Prepare Me to Pursue My Dreams of a NASA Career

Wisconsin high school senior Naleah Boys explains how fully virtual public school has helped her inch closer to her dreams of building rockets for NASA.

What Educators Need to Know About Assistive Tech Tools: Q&A with Texthelp CEO

Texthelp CEO Martin McKay dives into the growing need for assistive technology, explaining what such features schools should look for when choosing learning platforms, and how accessibility tech tools help all learners — not just the one student in five with a language-based disability.

Closing the U.S. Homework Gap Using Unlicensed Spectrum

Closing the U.S. Homework Gap Using Unlicensed Spectrum

Almost 17 million students had no access to the internet in their homes at the start of the pandemic, while many more were impeded by unreliable internet connectivity and slow speeds. This divide wasn’t only restricted to rural locations; it was mirrored in towns and cities too.

Clever Taps Trish Sparks as New CEO to Lead 'Next Phase' of Innovation, Global Expansion

Digital learning platform Clever and its parent company Kahoot announced today that Trish Sparks, a former educator and currently head of Clever's sales and customer success, will take the helm as the new CEO on May 1 as Tyler Bosmeny, who co-founded Clever a decade ago, steps aside but will remain on the board in an advisory role.

Report: Students Used 74 Different Ed Tech Tools in Fall 2021 Semester, Educators Used 86

LearnPlatform today released a mid-year ed tech usage report showing that K–12 students in U.S. school districts used 74 different digital learning tools during the first half of the current school year, and educators used 86.

Zoom Rolls Out New Features Requested By Educators

Zoom has begun rolling out several new features for education users of its Chat and Meetings functions, fulfilling the most popular requests from teachers and administrators on its platform, the company announced today.

Nearly 1 in 5 Teens Factoring Remote Work into Their University and Career Plans, Survey Shows

Schools going remote during the pandemic may have been seen by adults as a temporary solution, but for many students, it has changed the way they are thinking about and planning for their futures in post-secondary education, careers, and where they will live, according to a survey by the Society for Industrial and Applied Mathematics conducted at the MathWorks Math Modeling Challenge competition in February.

Largest Online Learning Consortium in PA to Use StrongMind for Digital Curriculum

The largest K–12 online learning consortium in Pennsylvania, the Capital Area Online Learning Association, has selected StrongMind to provide standards-aligned digital courses for the 10,000-plus public school students enrolled with CAOLA, StrongMind said in a news release.

AT&T Launches Free Digital Learning Platform Featuring Popular WarnerMedia Characters

AT&T has launched a free digital learning platform for K–12 students called The Achievery, aimed at making distance learning more engaging, inspiring, and entertaining, AT&T said in a news release.