Gaming & Gamification


'FamBiz' Entrepreneurship Simulation Game Released for Grade 7-12 Students

Entrepreneurial nonprofit education organization Build has introduced "FamBiz CEO Simulation Game" for students in grades 7-12, designed to teach how to transform a family business into an entrepreneurship.

Tynker Offers Peek at New LLM-Powered Coding Aid for Students

K–12 game-based coding platform Tynker has developed an AI-powered solution for ages 6–12 called Tynker Copilot that leverages the capabilities of Large Language Models to transform students’ ideas into visual block code for apps and games, the company said in a news release.

New Breakout+ Blends Digital Games with Kit-Based Manipulatives for K–12

Educational games company Breakout EDU has launched Breakout+, an adventure-based, interactive, immersive game resource calling on students to use standards-aligned critical thinking skills and academic concepts.

Atari Founder Announces New K–12 Educational Gaming Company ExoDexa

Subjects being developed for game modules include chemistry and physics, math, language arts, and history. The platform contains curriculum aligned-content and extracurricular skill development, the company said.

How to Start Teaching Game Design to Get Students Excited About Computer Science

Christopher Kerr, president of the Connecticut Computer Science Teachers Association and a computer and information science teacher, shares his practical tips for engaging students with the exciting world of computer science and supporting them to realize their full potential.

STEM Fuse Releases Advanced Game-Design Coding Curriculum for Construct 3 Platform

Digital K–12 curriculum provider STEM Fuse and game and animation developer Construct have released the latest in a series of career and technical education curricula: GAME:IT Advanced, which is recommended for grades 10–12 and uses the Construct 3 platform to teach coding through game design.

How an Educator’s Persistence Led to a Student Leadership Initiative & the Most Popular Minecraft Edu Game of All Time

When Felisa Ford and her instructional tech colleagues in Atlanta had trouble getting the district's teachers on board with using Minecraft: Education Edition, she created a student ambassador program to empower young Minecraft experts to coach other students and teachers, and it was so successful that Microsoft started a learning path for educators to sponsor their own local student ambassador programs. Then came Good Trouble.

Not Into Video Games? Here's How to Let Students Lead on Teaching with Minecraft: Education Edition

The Minecraft Student Ambassador Sponsor Program helps educators create a Minecraft Student Ambassador Program at their school or district, and helps prepare those young Minecraft experts to coach and assist students and teachers who are new to the game, so more classrooms can benefit from the game’s 700-plus “worlds” or lesson-based games.

Discovery Education Launches Minecraft: Education Edition Channel

Discovery Education recently unveiled a new Minecraft: Education Edition channel within its learning platform, which means that the wildly popular educational game is now supported within DE’s platform with instructional resources for using M:EE in the classroom, the companies said.

Maker of Prodigy Math Expands Into Literacy Learning With New Prodigy English Game

Game-based digital learning provider Prodigy Education today launched a new educational game focused on literacy called Prodigy English, building on the popularity of Prodigy Math that is used by 150 million students globally, the company said.

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