Gaming & Gamification


Legends of Learning Games Meet Georgia and Texas Science Standards

Now, games are aligned with Texas Essential Knowledge and Skills and the Georgia Performance Standards for middle school.

Triseum Opens Online Store of Education Gaming Experiences

For the online store launch, the company has released new versions of its calculus and art history games.

Report: Minecraft Builds Problem-Solving and Empathy Skills in Students

K–12 teachers have observed that playing Minecraft during class positively impacts their students’ decision-making and communication skills, while helping them build empathy skills, according to a new survey.

Legends of Learning Doles Out Free Games, Lessons for Aug. 21 Eclipse

Legends of Learning has released a slew of eclipse-related curricula games and resources for teachers and students ahead of the total solar eclipse happening on Aug. 21 across the United States

Middle and High School Students Awarded for National STEM Video Game Challenge

The 2017 National STEM Video Game Challenge has selected 23 students to receive $1,000 each for their orginal video games and design concepts. Since 2010, the competition has worked to boost student interest in STEM (science, technology, engineering and mathematics) through game design, while promoting collaboration, critical thinking and problem-solving.

Social VR Platform AltspaceVR Says Goodbye

With around 35,000 active monthly users, AltspaceVR is shutting down due to financial difficulty.

Codeverse, an Interactive Coding Studio for Kids, Opens in Chicago

Codeverse, which bills itself as the world’s first interactive classroom and technology platform designed to teach coding to kids 6 to 12, officially opened its flagship studio in Chicago today.

Crayola Launches CreatED — PD for Educators with Focus on Arts

Crayola, the crayon and coloring company, has launched its first professional development (PD) and learning program for teachers, called creatED.

Kahoot! Adds $10 Million in Funding, Launches Mobile App

Kahoot!, the popular game-based learning platform, has added $10 million of funding to its series A financing round, the company said Wednesday. A group of new private investors from Norway, where Kahoot! is based, led this series A extension funding round, joining current investors Microsoft Ventures, Creandum and Northzone.

FBI Issues Warning on Internet-Connected Toys

The FBI has issued a consumer notice warning that internet-connected toys could pose a privacy and contact threat to children, because of the large amount of personal information that may be unknowingly revealed.

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