The High School Esports League, which claims a membership of 1,500 high schools, is offering the "HSEL Esports Equipment Bundle" for $4,000 per year.
A new report finds that game-based learning revenues will quadruple over the next five years, to reach over $24 billion by 2020.
At ISTE 2019 this week in Philadelphia, ed tech company Classcraft is launching a new "Story Mode" series, which uses storytelling to help teachers engage and motivate students.
While traditional personal computers and tablets are continuing to lose their luster worldwide, other types of computing devices are holding strong.
Institute of Play, a nonprofit in New York City that pioneered and promoted the use of gaming principles for learning, has decided to shutter operations, effective by the end of summer. The organization said it would hand over its learning assets to the Connected Learning Lab at the University of California, Irvine.
Hyperice is collaborating with University of California, Irvine to create a scholarship program for esports for non-players.
SimXperience has launched the GS-5 G-Seat, a G-force simulator seat designed primarily for racing esports and flight simulators that offers a number of refinements over its predecessor, the GS-4.
Nintendo is working with the nonprofit Institute of Play to bring its popular Labo kits for Nintendo Switch to classrooms in North America. The Institute of Play is developing STEAM curriculum and a teacher guide for Labo and is seeking classrooms to participate.
This form of gaming blends fact and fiction to immerse players in an interactive world that responds to their decisions and actions.
Minecraft: Education Edition has formally been released on the iOS platform.