A Colorado state-funded program recently released a guide to help district leaders, educators, policymakers and other stakeholder implement blended learning in K–12 schools.
The Arkansas Department of Education has teamed up with a professional development provider Solution Tree to expand professional learning communities within schools.
Could states use their ESSA plans to formulate innovative ways to advance STEM in their schools?
- By Dian Schaffhauser
The 2017 National STEM Video Game Challenge has selected 23 students to receive $1,000 each for their orginal video games and design concepts. Since 2010, the competition has worked to boost student interest in STEM (science, technology, engineering and mathematics) through game design, while promoting collaboration, critical thinking and problem-solving.
The American Association of University Women (AAUW) is offering one- and two-year grants, with extra consideration for proposals involving schools, designed to address the needs of girls and women or to educate the public on related issues.
Lawmakers in North Carolina have allocated funding towards scholarships for up to 160 college students who commit to teaching a STEM subject or special education within the state.
- By Dian Schaffhauser
Kahoot!, the popular game-based learning platform, has added $10 million of funding to its series A financing round, the company said Wednesday. A group of new private investors from Norway, where Kahoot! is based, led this series A extension funding round, joining current investors Microsoft Ventures, Creandum and Northzone.
More than 16,000 students, teachers, industry professionals and others attended the 53rd annual SkillsUSA National Leadership and Skills Conference, a SME and Stsratasys-hosted conference that showcases career and technical education students participating in SkillsUSA.
Long Cane Middle School has won a grant of more than $8,000 to launch a drone project focused on STEAM education.
Mining two years’ worth of expert feedback, a nonprofit has identified six root causes to more than 100 issues facing STEM education today. The resulting “Grand Challenges” interactive map is a two-year project from 100Kin10 based on input from teachers, principals, nonprofit leaders, researchers, policymakers, union representatives and other education stakeholders within its network.