THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
We have commented before on the Digital Transformation (DT) happening inside and outside of K-12. Well, sports fans, it’s DT time again! In this week’s blog post, then, we point out two lessons from DT outside of K-12 from which that those in K-12 might well learn.
The majority of teachers are communicating with parents at least weekly, but a third of families (34 percent) remain "hard to reach and engage" throughout the school year, according to a survey from ClassTag.
A new report from CoSN explores five ways that technology has the ability to accelerate K-12 innovation.
Google is making it easier for educators to find apps for classroom use through the Chromebook App Hub.
Augmented and virtual reality will see explosive growth in the next five years, driving in large part by education — both K–12 and post-secondary.
While traditional personal computers and tablets are continuing to lose their luster worldwide, other types of computing devices are holding strong.
Two education companies are teaming up to deliver virtual reality and augmented reality kits to K-12.
"Project Chimera," as it's called, allows remote students to sit in on classes in real time, watching live streams of lectures and interacting with each other, as well as the teacher and the on-site students.
In May 2019, Michigan became the 32nd state to adopt standards for computer science in K-12. In this week’s blog post, we describe those standards, unpack the adoption process, look to the future now the "easy bit" — standards definition and adoption — is done. There is much to learn from Michigan’s efforts!
A company that produces virtual laboratory simulations for education has struck a deal with the Danish Ministry of Education to provide its schools with access to its programs. Beginning this month, students in lower secondary (grades 8-10) and upper secondary grades will have access to STEM-focused simulations from Labster, which has its headquarters in Denmark.