THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
As district IT teams prepare their Chromebooks to go home with students during school closures due to coronavirus, Google has developed some text resources to help them make the changes needed to those devices.
Two cybersecurity reports that highlight mobile device risks — one from Verizon and the other from NetScout Systems — have also touched on the education sector in their findings.
Education is one of the categories that will help propel the massive growth of virtual reality over the next five years.
Continuing with our blogs that investigate SEL (social and emotional learning), in this week’s post, we explore the role that the classroom teacher can play in helping our children develop those critically important social and emotional skills and habits. The blogpost is written by a noted expert on children, teachers, and education, Dr. Shelja Sen, who is based in Delhi, India and is a co-founder of ChildrenFirst, a center that provides children with mental health care solutions.
A British school that works with people who have severe autism is turning to virtual reality to help its students try out new experiences.
Acer has introduced new additions to its Chromebook, Windows and esports lines.
Our children are hungry — food-wise and emotion-wise. Schools have addressed the former and they are starting to address the latter. In this beginning blog post on SEL — social and emotional learning — we define it, raise a few provocative questions, and then we hear from Dr. Tyralynn Frazier, an SEL expert, who explores “SEL and Equity.” A very good place to start!
Teachers who encourage their students to become more creative with online tools can promote more student engagement, according to a new report from Gallup.
Microsoft and Dell Technologies are working together to encourage girls to become interested in STEM through an after-school pilot program.
The hybrid children’s museum and science center is getting support from Microsoft and Amazon to fund exhibitions targeted at children ages 12 and under.