Research & Forecasts


End Users Getting Better at Identifying Phishing Attacks

Users today are more likely to recognize a phishing attack than they were a year ago, according to data from Wombat Security Technologies.

Biggest Barriers to Digital Learning: Lack of Time, Lack of Devices

The biggest barrier to digital learning for teachers is gaining student access to technology. That's followed by a lack of time during the school day. For administrators, the top concern is providing relevant and effective professional development to their staff, followed by limitations and problems with the technological infrastructure, such as WiFi and security. Overall, across both roles, the main obstacle to integrating technology into the classroom was lack of time and an insufficient number of devices to do so.

Study of Education Technology Finds Mixed Results

The researchers found that just providing students with access to technology at the K-12 level had limited impact on learning outcomes while also allowing them to improve their computer proficiency. At the college level it was a different story. There "bright spots" surfaced that warranted "further study."

Superintendents Say Finding Quality Educators is a Major K–12 Challenge

The “Gallup 2017 Survey of K–12 School District Superintendents” reports their opinions on important topics and policy issues facing education.

Teachers in Non-Traditional Classrooms Value Digital Tools for Personalized Learning

Teachers in flipped, blended and virtual classrooms see greater value in digital learning tools than their counterparts in traditional classrooms — in particular for personalized learning.

Report: SPED Classification Rates Vary Widely

Fifty-six percent of respondents told researchers the number of students classified as special education was appropriate, and only 21 percent said somewhat fewer students should be classified within their system. Seventeen percent said somewhat more students should receive classification.

European Game-based Learning Study Underway Across 5 Countries

European Schoolnet, a network of 31 European Ministries of Education based in Belgium, is working with gaming company Triseum on the research effort. Over the 2017-2018 school year, teachers and students will utilize the company’s ARTé: Mecenas and Variant: Limits games during class to understand core calculus concepts.

Report: AR and VR Headsets up 25.5 Percent Year over Year

2.1 million augmented reality (AR) and virtual reality headsets shipped in the second quarter of 2017, a 25.5 percent increase compared to the same period of 2016, according to a new report from International Data Corp. (IDC).

Smartwatches Overtake Fitness Trackers

"The transition towards more intelligent and feature-filled wearables is in full swing," said Jitesh Ubrani senior research analyst for IDC Mobile Device Trackers.

Schools Still Struggle with Data Interoperability

Only a third of respondents (33 percent), for example, report that more than half of their teaching and learning tools are linked with their student information systems. That represents a lot of data that won't ever find its way into the SIS.

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