Research & Forecasts


Report: Games and Online Video Gain Traction in Education

Nearly half of all teachers — 48 percent — are using games in their instruction now, according to a new Speak Up research report released by Project Tomorrow. That’s more than double the percentage from five years ago.

New Report Offers Tech Blueprint for Student-Centric Learning

The traditional course management system isn't cutting it for schools trying to implement a student-centered learning model, according to a new report from the International Association for K-12 Online Learning.

How Kids Use Tech: TV Still Most Popular Video Platform

More than half of kids aged 3-16 — including a quarter of those aged 3 and 4 — access the Internet at least daily, according to the latest Kids Tech report from FutureSource Consulting.

Virtual and Augmented Reality Poised for Explosive Growth

Virtual and augmented reality are often touted as the next big thing in education. How big? Not nearly as big as textbooks, but heading toward the billion-dollar mark inside of 10 years.

We Have the Data, Now We Need To Personalize Learning

Schools have been collecting data on students through standardized tests and other means for years, but teachers, parents and other stakeholders in students' development often don't have the opportunity to use that data to help meet individual students' needs, according to a new report from the Data Quality Campaign.

Report: Parents Overestimate Children's Academic Achievement, Need Tools To Guide their Education

Most parents want their children to go to college, and most also believe their child is performing at or above grade level, but their beliefs about their children's academic achievement doesn't reflect national assessment data, according to a new report from Learning Heroes.

Research: High School Career Tech Ed Outcomes Prove Potent

According to a new research project that examined career and technical education (CTE) in Arkansas, students with a stronger focus on CTE were more likely to graduate from high school, more likely to enroll in a two-year college and more likely to be employed after high school and have a higher wage.

Chromebooks Account for Half of K-12 Device Shipments

Shipments of Chrome OS-based devices to American K–12 schools increased more than 31 percent in the last year.

Automated Engines Score Essays Like Humans

A study from the PARCC found that essays graded by computers matched those of humans based on various performance metrics.

Ed Tech Spending Increases by 7 Percent

Education technology hardware spending increased globally by 7 percent in 2015, according to a new report.

THE News Update

Sign up for our newsletter.

I agree to this site's Privacy Policy.

Whitepapers