STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
A new adaptive diagnostic for math from IXL Learning has been added to IXL, a personalized learning program that is used by one in nine students in the United States.
For the online store launch, the company has released new versions of its calculus and art history games.
The university will offer robotics and STEM day camps for students in grades 1-5 at Durant Tuuri Mott Elementary School in Flint, MI.
The Georgia Institute of Technology is opening the "Robotarium" this month to allow users from around the world to test out their code on a rotating pair of robot swarms.
Ten middle school science teachers were recently selected for a professional development and networking program led by researchers and education leaders in Kentucky that aims to reach and inspire future scientists.
FIRST, an international nonprofit organization, selected water as the theme for the 2017-2018 FIRST LEGO League and FIRST LEGO League Jr. seasons. In addition, LEGO is out with lesson plans for a range of STEM topics, available to teachers at no-cost.
Gale's In Context suite offers media-rich resources designed to integrate easily with curricula and offers videos, articles, charts, images, infographics and more with accessibility features such as text and voice translation in a dozen languages. The suite also allows users to search resources by Lexile score or complexity level.
Curriki, a nonprofit provider of open educational resources, has added new workshops from Oracle Academy.
Cornell Tech recently held a workshop to help eight local school districts and a cooperative educational service agency begin creating computer science education strategies.
K–12 teachers have observed that playing Minecraft during class positively impacts their students’ decision-making and communication skills, while helping them build empathy skills, according to a new survey.