STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Data analytics company SAS and education technology company Sphero are working together to bring data analytics and robot coding — along with soft skills — to students with visual impairments.
Education technology company Twig Education has produced a new version of STEM curriculum for grades 6-8. Twig Middle School Science Next Gen features, among other resources, videos of scientists around the world, filmed on location, as they share their areas of expertise, including in subjects such as mechanical engineering, food sustainability, volcano eruptions and space exploration.
Minecraft Education Edition has released a new, free Hour of Code. "Timecraft" lets students learn basic coding concepts while correcting "mysterious mishaps" throughout history.
A new survey of 1,000 parents of school-age children found that nearly half (48%) reported technological barriers that hindered their kids' academic success over the last year. Barriers included limited equipment, lack of Wi-Fi and other factors.
A large majority of students age 10 and younger are being taught STEM at school, and parents can't seem to get enough of it. A survey of 1,000 parents of students aged 10 and younger found that 78% reported that their kids are learning STEM-based curricula at least weekly. And 73% of parents want schools to adopt more STEM learning.
Samsung has extended the deadline by one week for its 12th-annual Solve for Tomorrow contest, which will award $2 million in technology and supplies to classrooms across the United States.
Artificial intelligence and machine learning figured into this year's top two entries for the 3M Young Scientist Challenge, a middle school science competition sponsored by 3M and Discovery Education.
As educators, we are often a student’s first introduction into a subject or field. Therefore, it is critical that we are not only making learning fun for our students but also, more importantly, making it relevant to pique their interest. Oftentimes, the real-world applications of our subjects can get lost as we focus on preparing students for state mandated exams. Yet, this is often how our students lose their joy and interest in learning.
Researchers at the University of Arizona have worked with Tucson teachers to develop a lesson that would allow high schoolers to learn about the use of computational analysis for biological questions. The lesson is intended to help teachers adapt the teaching of science without having access to a classroom or lab.
Fear of math increases as students transition from middle school to high school. According to a new survey, confidence in math drops 9% between grades 7 and 10. And overall, less than 20% of students in grades 7–10 are confident in their math ability.