STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


stylized makerspace with levitating tools, glowing holographic displays, and simplified characters collaborating

TinkRworks, 1st Maker Space Partner for Hands-on STEAM Learning

STEAM curriculum provider TinkRworks and 1st Maker Space, a provider of customized makerspaces and STEAM labs, have partnered to help foster hands-on learning in STEAM classrooms.  

stylized illustration of two children engaged in engineering activities, one using a tablet and the other assembling mechanical parts like gears and pulleys, set against a colorful background with abstract shapes

Applications Open for DiscoverE STEM Grant Opportunities

Discover Engineering is accepting applications for Engineers Week and Girl Day 2025, two grant opportunities dedicated to inspiring the next generation of innovators through experiential learning in the field of engineering.

glowing digital human brain composed of abstract lines and nodes, connected to STEM icons, including a DNA strand, a cogwheel, a circuit board, and mathematical formulas

OpenAI Launches 'Reasoning' AI Model Optimized for STEM

OpenAI has launched o1, a new family of AI models that are optimized for "reasoning-heavy" tasks like math, coding and science.

close-up of a video game controller

Verizon Launches Free Scholastic High School Esports League

Through its Verizon Innovative Learning HQ suite of free learning content and resources, Verizon has launched its first-ever scholastic high school esports league. The league opened for registration on Aug. 8 and will run from Sept. 23 to Dec. 13.

Stylized illustration showing the backs of two younger diverse students

Not a Gamer? You Can Still Teach Game Design!

Designing games is a powerful way for students to learn transferable and in-demand skills, and teaching it can be as easy as allowing students to demonstrate their learning using tools they choose.

Data Collection Capabilities Added to TI Graphing Calculators

Texas Instruments (TI) and Vernier Science Education have announced a new collaboration that enables Vernier Go Direct sensors to connect wirelessly with TI-Nspire CX II and TI-Nspire CX II CAS graphing calculators.

Activity Assessment screen from Prodigy Learning’s Coding in Minecraft, a computer science credential program delivered through Minecraft Education.

Prodigy Learning Partnership Brings CS Curriculum and Assessments to Minecraft

Prodigy Learning and Minecraft Education have partnered to bring computer science (CS) and coding skills to learners through the immersive world of Minecraft.

High School Math Students Worry About Future Jobs Due to Generative AI, Survey Finds

A survey conducted by the Society For Industrial and Applied Mathematics (SIAM) during this year's annual M3 Challenge (MathWorks Math Modeling Challenge) in March 2024 showed that nearly half the high school students participating in the contest who responded to the survey worry that generative AI will impact their future job prospects.

Oregon School District Rolls Out Discovery Education Digital Resources for Science Instruction

As part of its multiyear partnership with Discovery Education (DE), Oregon's Klamath Falls City School District (KFCSD) has selected two new digital resources for its high school science curriculum, Science Techbook for Oregon and Pivot Interactives.

McGraw Hill Releases AI-Powered ALEKS Adventure Math Program

McGraw Hill has launched ALEKS Adventure, a new AI-powered space adventure math program for first- and second-grade students for the 2024-25 school year. It will add third grade support the following year, the company said.