STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


ISTE Says Watch Out for Coding, Immersive Tech This School Year

The international association of teachers, administrators, ed tech specialists and other education stakeholders offers its top five predications for the 2017-2018 school year.

Kahoot! Debuts Studio of Curriculum-Aligned Games for K–12

Initially, the Kahoot! Studio will include a math collection that aligns to Common Core standards in algebra, fractions and geometry, which teachers can edit if needed to match specific standards or needs.

Students Gain Expertise in Underwater Robotics

SeaPerch outfits teachers and students with resources to build an underwater remotely-operated vehicle (ROV) in an in-school or after-school setting. Students build the ROV from a kit comprised of low-cost, easily accessible parts, following a curriculum that teaches basic engineering and science concepts with a marine engineering theme.

Trends: STEM Game-based Learning to See Surge in Immersive Tech

The growing importance of STEM education is one of the major growth drivers for the K–12 game-based learning market, according to research from Technavio.

Legends of Learning Games Meet Georgia and Texas Science Standards

Now, games are aligned with Texas Essential Knowledge and Skills and the Georgia Performance Standards for middle school.

4-H Attempts to Break World Record for Largest Electrical Engineering Lesson

4-H, in collaboration with researchers at the University of Nebraska-Lincoln, created an Incredible Wearables kit for the event that will enable youth to build their own wearable fitness trackers.

Teaching Robots to Learn Teaches the Students Too

Typically, students work with robots that have been pre-programmed or program robots to undertake simple tasks for which the outcome is known. But a research project in Israel came up with a way for high schoolers and first-year engineering students to learn robot intelligence technologies by engaging them in teaching robots to learn.

Google and 4-H to Establish Coding Program in 22 States

The goal is to equip today’s learners with skills needed for careers that use computer science, since research estimates there will only be 400,000 qualified job candidates for more than 1.4 million open tech jobs in 2020.

Blues Guitar to Get Mod Makeover in Mobile Education Units

The blues guitar made famous in the Mississippi Delta will receive a high-tech makeover in an after-school program thought up by college students.

Adaptive Diagnostic Aims to Build Student Confidence in Math

A new adaptive diagnostic for math has been added to IXL, a personalized learning program that is used by one in nine students in the United States.

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