NASA’s Kennedy Space Center Visitor Complex has launched a suite of official virtual reality (VR) experiences, as well as a new, custom-designed Space Visor mobile virtual reality headset.
Virtual reality and robotics will become widely adopted in education in the next two to three years, and wearable devices are expected to become mainstream in the education space over the next four to five years, according to a recent report published by the New Media Consortium and the Consortium for School Networking.
Facebook is donating 500 virtual reality kits to Arkansas schools under a first-of-its-kind partnership between the social media company and the state, according to the Associated Press.
Maxst, a Seoul, South Korea-based augmented reality (AR) company, is introducing two new AR products Thursday at the International Consumer Electronics Show (CES) in Las Vegas, Jan. 5-8.
The global education gamification market is expected to grow at a compound annual growth rate of 66.22 percent from 2016 through 2020, according to a new report by Dublin-based market research firm Research and Markets.
In an effort to fill vacant teaching positions, Bibb County School District in Georgia is expanding a pilot program that has teachers live-streamed into classrooms to instruct middle school and elementary school students.
An appeal by Ohio’s largest online charter school of a ruling that allows the state to use the amount of time students are logged in to calculate enrollment and funding has been dismissed.
Parallels has released an update to Remote Application Server (RAS). The latest version of the remote desktop software, version 15.5, adds new iOS and Android clients and support for Microsoft Azure, Amazon Web Services and Windows Server 2016.
Duke School, an independent, preK-8, project-based school in Durham, NC, has updated its data storage infrastructure in an effort to deliver storage services to students and staff.
Samueli Academy, a public charter high school in California, has implemented virtual desktop infrastructure (VDI) technology to let students access computer-aided design software from their Chromebooks.