Collaboration 2.0 :: January 21, 2009

Focus

  • Communities of Learners Redefined: Customized Networks That Impact Learning

    Those educators among us who are familiar with constructivist and constructionist models of learning understand the impact that social learning theory has had on the field. Likewise those of us who are familiar with the application of new technology in learning understand that customization (or "the user") is what drives every structure, every program, and every software function. More

News

  • Adobe Rolls Out eLearning Suite

    Adobe has debuted its new eLearning Suite, a system designed to facilitate courseware authoring, media editing, and the creation of other learning materials. The company has also launched Captivate 4, an upgrade to its eLearning content authoring tool. More
  • Collaborative Writing Site MixedInk Launches

    MixedInk, a free online collaborative writing site, has publicly launched. The idea is to allow groups of people to compose their ideas into a collective text, such as reviews, blog posts, and news articles. More
  • Plagiarism Checker Works with Peer Student Revision Tool

    Oshkosh Area School District in Wisconsin is testing a suite of tools from iParadigms, which produces Turnitin.com, a Web site that tests for plagiarism. Using the Turnitin service, called WriteCycle, Oshkosh West High School teachers can collect student papers electronically and submit them for analysis against an ever-evolving database containing millions of journals, periodicals, student papers, and other possible resources. More
  • FunnelBrain Introduces Online Collaboration to Academic Q&A

    FunnelBrain.com, an academic question and answer site that provides an environment for collaborative online learning, has gone into private beta testing. On the site students work in teams to create review questions and answers, paired with video explanations, for academic subjects. More
  • SIIA To Release Educational Gaming Best Practices Guide

    The Software & Information Industry Association (SIIA) this month will release three new reports detailing attitudes toward 21st century learning, best practices for using games and simulations in schools, and trends surrounding mobile devices and online learning. More

EduHound.com

Featured

  • female technology director leading a meeting

    Navigating the First Year as a Female Technology Director: A Journey of Leadership and Empowerment

    For women in the landscape of technology leadership, the first year is both a proving ground and a powerful platform. It's a year of listening deeply, learning quickly, leading boldly, and paving the way for others.

  • toolbox featuring a circuit-like AI symbol and containing a screwdriver, wrench, and hammer

    Microsoft Launches AI Tools for Educators

    Microsoft has introduced a variety of AI tools aimed at helping educators develop personalized learning experiences for their students, create content more efficiently, and increase student engagement.

  • horizontal stack of U.S. dollar bills breaking in half

    ED Abruptly Cancels ESSER Funding Extensions

    The Department of Education has moved to close the door on COVID relief funding for schools, declaring that "extending deadlines for COVID-related grants, which are in fact taxpayer funds, years after the COVID pandemic ended is not consistent with the Department’s priorities and thus not a worthwhile exercise of its discretion."

  • three main icons—a cloud, a user profile, and a padlock—connected by circuit lines on a blue abstract background

    Identity Has Become a Critical Security Perimeter for Cloud Services

    A new threat landscape report from Fortinet points to new cloud vulnerabilities. According to the company's 2025 Global Threat Landscape Report, while misconfigured cloud storage buckets were once a prime vector for cybersecurity exploits, other cloud missteps are gaining focus.