Math and Biology Lessons To Go Massively Multiplayer and Online in MIT Project

An MIT research team that explores the value of learning through games has just received a $3 million boost to create an MMOG--a massively multiplayer online game--specifically to teach math and biology to high schoolers. The MIT Education Arcade received the three-year grant from the Bill & Melinda Gates Foundation to develop a game that aligns with the Common Core standards in mathematics and Next Generation Science Standards for high school students.

The initiative is being led by Eric Klopfer, who directs the Education Arcade as well as MIT's Scheller Teacher Education Program. The associate professor is no stranger to game-making. He's behind the creation of StarLogo TNG, a platform for helping kids create 3-D simulations and games using a graphical programming language, as well as several mobile game platforms.

The latest endeavor will be designed as an MMOG, a genre of online games in which many players' avatars interact and cooperate or compete against each other in the same virtual world. "This genre of games is uniquely suited to teaching the nature of science inquiry, because they provide collaborative, self-directed learning situations," Klopfer said. "Players take on the roles of scientists, engineers, and mathematicians to explore and explain a robust virtual world."

The game will have task-based assessments embedded into it to provide opportunities for players to show their mastery of relevant topics and skills. Those same assessments will provide teachers with data for tracking student progress.

The content team will work with a Wisconsin-based game studio, Filament Games, to build the software. Filament specializes exclusively in creating learning games.

The team says they expect a pilot to begin in spring 2012 among a small number of Boston-area teachers and students. By the end of the project, the team plans to have 10,000 users nationwide.

About the Author

Dian Schaffhauser is a former senior contributing editor for 1105 Media's education publications THE Journal, Campus Technology and Spaces4Learning.

Featured

  • hand holding globe and environmental icons in front of a green background

    CoSN, SETDA, UDT Release Guidelines for Environmentally Responsible Technology Purchasing

    CoSN and SETDA, in partnership with IT and telecommunications solution provider UDT, recently released a set of Sustainability Procurement Guidelines designed to help K-12 school and district leaders, procurement officers, and technology directors make purchasing decisions that are both environmentally responsible and operationally effective.

  • stacks of science worksheets with scientific icons

    Kognity Intros Blended Learning Resources for Science Instruction

    Science education platform Kognity has launched a suite of blended learning resources for its four science courses: Biology, Chemistry, Physics, and Earth & Space Science.

  • robot brain with various technology and business icons

    Google Cloud Study: Early Agentic AI Adopters See Better ROI

    Google Cloud has released its second annual ROI of AI study, finding that 52% of enterprise organizations now deploy AI agents in production environments. The comprehensive survey of 3,466 senior leaders across 24 countries highlights the emergence of a distinct group of "agentic AI early adopters" who are achieving measurably higher returns on their AI investments.

  • woman using network-connected printer

    The Hidden Cyber Risk in Schools

    Printers may not be glamorous, but they are an often-overlooked attack vector that should be part of every district's cybersecurity strategy.