3D Technologies Add Another Dimension to Learning
        New enhancements to 3D instruction create a more immersive, interactive experience
        
        
        In Scott Nichols'  Principles of Engineering course at Pikesville  High School in Maryland, students had a creative idea that could help people  in developing countries receive better medical care.
Through research, the  students discovered that people who suffer trauma might not get the attention  they need because of a lack of doctors. They realized that if they could create  a three-dimensional template for a generic arm cast, they could alter the file  based on an individual patient's arm measurements. With a small investment,  developing countries' medical facilities could buy a 3D printer that would cost  much less than having a doctor on staff — and they could print a customized  cast based on the patient's measurements.
Using a new 3D scanning  and modeling tool from HP, called Sprout, the students used three-dimensional scans of their arms to  create a model cast file that could be altered based on the measurements of a  patient's arm and then sent to a 3D printer for creation.
 
Sprout lets students grab and manipulate an object, then output it to a 3D printer.
 
"Sprout allowed the  students to bring their brainstormed ideas to life," Nichols said. "They  were able to create 3D sketches of their ideas and use the touch mat feature to  rotate and 'play' with their ideas. It was almost as real as having a tangible  prototype."
Sprout is just one  example of how 3D technologies are becoming more immersive and interactive,  bringing a whole new dimension to K-12 learning. Students can capture, rotate  and examine 3D images to design an invention that could revolutionize health  care in the developing world, understand the inner workings of the human heart,  explore the inside of a volcano or take a virtual field trip to a faraway land.
Being able to manipulate  3D images "changes our understanding of what things are," said  Elliott Levine, chief academic officer for HP.  "It gives students a greater understanding that the two-dimensional world  [of images] fails to provide."
Understanding How  Things Work
Unveiled during the International Society for Technology in Education (ISTE) conference in  Philadelphia in June, Sprout is an all-in-one computer and 3D scanner that  enables students to grab an object from the physical world, manipulate it in  the digital world and bring their new creation to life using a 3D printer  (which is not included). 
With just a few taps,  Sprout's 3D Capture app creates a high-resolution, full-color 3D digital model  that students can manipulate any way they choose, the company said. Students  place an object on the touch mat and tap the scan button, which activates the  device's 3D cameras and sensors to capture a 3D color image of the object.  Then, they follow the instructions to rotate and capture their object from  multiple angles and Sprout combines these images to build a fully editable 3D  model.
"Sprout is a  fantastic tool for any STEM-centric classroom," Nichols said. "Throughout  our Project Lead the Way course sequence, students focus on developing  solutions to open-ended problems using the engineering design process. Essentially,  the students identify a problem, brainstorm and sketch solutions to that  problem, develop a tangible prototype, test the prototype and then use the  feedback from the testing phase for future attempts. This machine allows  students to experience a hands-on feel when developing solutions, without  actually having to assemble a prototype."
Sprout allows student to  take a 3D image and stretch, rotate and manipulate it, which "substantially"  aids in their understanding of how things work, Nichols said. 
"It allows students  to explore their ideas in a 'real-life' setting without facing the difficulties  of actually producing the prototypes," he said. Students are able to  identify fundamental problems with their designs and avoid wasting time on  developing non-working prototypes, leading to what he called several "ah-ha"  moments.
Putting Excitement  Back into Learning
At Lee Mathson Middle School in East  San Jose, CA, students are using another immersive 3D technology called zSpace to explore the inside of a volcano,  peel apart the various layers of the Earth or examine a human heart as it's  beating.
"When we leave the  zSpace lab, my students not only are more engaged, but they have a deeper  understanding of abstract concepts," said teacher Victor Guendulain. "It  makes a major difference in their learning."
 
Students at Lee Mathson Middle School in East San Jose, CA use zSpace to manipulate virtual 3D images, making 3D learning more interactive.
zSpace helps bring  science education to life by allowing students to manipulate virtual 3D images,  making 3D learning more interactive for students. The company isn't new, but at  ISTE it introduced an all-in-one solution for schools.Previously, the zSpace  system consisted of a virtual reality monitor and a separate computer. Using a  special stylus, students can "pick up," rotate and otherwise  manipulate the images they see on the 3D monitor — giving them a unique way to  explore and interact with 3D content. The new self-contained version makes the  technology available at a lower cost to schools, which typically purchase a  zSpace lab in groups of 12 or 15 units.
With two or three  students at each virtual reality desktop, students collaborate in teams and use  critical thinking skills to solve complex challenges. They can perform highly  engaging tasks that are often impossible in the real world, like exploring a  volcano or experimenting with zero gravity.
Resource teacher Giselle  Postrado said the technology engages students and puts the excitement back into  learning. "They look forward to coming in and using the zSpace lab,"  she said.
Appealing to Different Learning Styles
Google soon will  be rolling out a new immersive 3D service of its own, called Expeditions, that could take virtual field  trips to a whole new level — and the company is accepting requests from educators to pilot the technology in their classrooms  this year. 
Using Google's Cardboard, a simple viewing  device made out of folded cardboard, with an Android phone, students can experience  a virtual excursion as an immersive, 3D event. Reminiscent of the old stereoscopic  View-Master devices introduced by Mattel in the late 1930s, Google Cardboard  turns a smart phone into a cutting-edge virtual-reality viewer that gives an added dimension to virtual field trips.
"Expeditions allows  teachers to make their curriculum come alive by taking their students on field  trips to almost anywhere they can imagine," according to Google's  education site. "Around the globe, on the surface of Mars, on a dive to  coral reefs or back in time — abstract concepts come to life in Expeditions,  giving students a deeper understanding of the world beyond the classroom."
In  a global pilot program announced at the end of September, Google will be  sending teams to train participating teachers. These teachers then will be able  to use the technology in their classrooms for the rest of the day. Google will use  their feedback to improve the service before it formally launches.
The images used to create  the Expeditions are taken from photo spheres, or 360-degree views, within Google Maps and Street View.
Dani Kennis, a grade 9 and 10 world history teacher at Clarkstown High School South in West Nyack, NY, was one of the first educators to try the technology in her  classroom. Kennis traveled to New York in December 2014 to help Google  programmers develop an Expedition. In May, she got to take her students on the  Expedition she helped create.
The  experience "allowed them to tap into their kinesthetic and tactile  learning style, because they were standing up and looking all around," she  said. "It was the most lively and exciting day I have ever had in my  classroom."
Kennis  teaches several students who have learning disabilities, but on that day they  were fully engaged in the lesson.
"Every  student was so engaged and so excited; they felt like they were actually there,"  she said. "It was amazing to see. It was a really powerful experience to  see these students who are typically hard to motivate so immersed in something.  That was probably the most amazing and rewarding part of it."