New Tool Makes Learning 'Gameful'

A "gameful" learning tool created at the University of Michigan is now available for purchase by K–12 schools and universities across the country. Known as GradeCraft, the software uses gaming elements such as competition, badges and unlocks to help students progress through their courses.

To use GradeCraft in a course, instructors create a course shell as they would in a typical learning management system. Students use a tool called the "Grade Predictor" to plan their own path through coursework; when assignments are completed, the system then nudges students to revisit their plan based on their interests and performance. Students also receive analytics to help gauge their overall progress.

GradeCraft's "Grade Predictor" tool helps students plan a personalized pathway toward their learning goals.

GradeCraft was co-developed in 2012 by Barry Fishman, a professor at the University of Michigan's Schools of Information and Education, and Caitlin Holman, doctoral candidate in the School of Information and lead software developer at Office of Academic Innovation's Digital Innovation Greenhouse. The project was recognized with a Campus Technology Innovators award in 2016. To date, the system has been used in 56 courses across the university, including a series of massive open online courses — serving more than 10,000 students overall, according to a university statement.

"We believe gameful is a great way to reconnect students to learning and we're excited to bring it to a larger audience," Fishman commented.

For more information, visit the University of Michigan site.

About the Author

Rhea Kelly is editor in chief for Campus Technology, THE Journal, and Spaces4Learning. She can be reached at [email protected].

Featured

  • Neon email icon hangs from chain with fishing hook below.

    Report Emphasizes Importance of Building a Security Culture

    While security teams have invested heavily in e-mail protection, endpoint security, and identity controls, new research from Fortra suggests one challenge remains difficult to solve: users.

  • abstract streams of text and data

    Anthropic Intros Invisible Watermarks to Claude-Generated Text

    Anthropic announced it is introducing machine-readable watermarks to text generated by supported Claude models as it moves to comply with European Union AI transparency rules.

  • Blurred silhouettes of business people in a modern office with a glowing blue network overlay

    Open Secure AI Alliance Moving Under Linux Foundation

    Governance of the Open Secure AI Alliance has moved to the Linux Foundation, giving the initiative what the organizations describe as a neutral home for developing open source tools, shared standards and defensive practices. The Alliance was launched by NVIDIA in July to develop open security technologies for AI systems and agents.

  • Image of digital screen with data and math formulas on black background

    AI Models Generate Advances in Mathematical Research

    OpenAI has announced what it says is an AI-generated solution to the Navier-Stokes existence and smoothness problem, one of mathematics' seven Millennium Prize Problems, while Anthropic has reported separate advances in research mathematics and formal proof generation.