VR, AR, 3D Printing and Data Analytics Overtake Visual Tech Market in Education

While visual technologies in education are expected to steadily grow each year through 2021, the majority of the market will comprise virtual reality (VR), augmented reality (AR), 3D printing and visual data analytics products, according to a new industry forecast.

The latest industry report from Technavio predicts the visual tech market in education will grow 33 percent through the forecast period 2017-2021. VR, AR, 3D printing and visual data analytics are the top four product segments — already accounting for more than 65 percent of the market as of last year.

Furthermore, Technavio identified the following companies as key vendors:

  • Alchemy VR;
  • EON Reality;
  • Magic Leap;
  • Oculus;
  • Qlik;
  • Stratasys; and
  • VR.

Secondary vendors that will also be prominent in the market include:

  • DAQRI;
  • QuiverVision;
  • Gamooz;
  • Discovery Communication;
  • Google;
  • Seiko EPSON;
  • HTC Global Services;
  • Zebronics;
  • LG Electronics;
  • Homido;
  • Immersive VR Education;
  • 3D Systems;
  • Meta;
  • ExOne;
  • Blippar; and
  • InGage.

The report noted that in K–12 and higher education, more funding is going toward developing infrastructure to provide digital solutions to students. The United States Department of Education recently launched the EdSim Challenge, for instance, to engage members of the ed tech community to develop virtual simulations to benefit next-generation students (particularly in STEM subjects).

“Many universities in advanced economies are using latest technology solutions that can be incorporated with visual technologies such as AR and VR to create an interactive learning environment for students. Educational institutions are collaborating with various market vendors to leverage the innumerable benefits provided by these visual technologies,” said Technavio in a prepared statement.

The full report is available on the Technavio site

About the Author

Sri Ravipati is Web producer for THE Journal and Campus Technology. She can be reached at [email protected].

Featured

  • rear view of students in a classroom

    Edthena Launches AI-Powered Classroom Observation Tool

    Professional learning platform Edthena has introduced Observation Copilot, an AI tool for principals designed to streamline the process of writing up framework-aligned teacher feedback from classroom observation notes.

  • open laptop with data streams

    OpenAI Launches AI-Powered Web Browser

    OpenAI has unveiled ChatGPT Atlas, a standalone browser that places ChatGPT at the heart of everyday web activity. This release represents a major expansion of the company's efforts to reshape how users search, browse, and complete tasks online.

  • Digital Money Bag on Circuit Board Background

    New AI Grants Program to Fund AI Infrastructure for K–12 Education

    Digital Promise has announced the launch of the K-12 AI Infrastructure Program, a multi-year initiative "aiming to close the gap between scientific principles of teaching and learning and the promise of generative artificial intelligence."

  • pattern featuring various scientific instruments and space icons, including beakers, atoms, and planets on a dark background

    Mark Rober's CrunchLabs Unveils Free Science Curriculum for Grades 6-8

    CrunchLabs, the maker of STEM activity kits for kids founded by NASA engineer turned YouTube science communicator Mark Rober, has launched Class CrunchLabs, a collection of free standards-aligned science curriculum resources that combine video storytelling with hands-on classroom challenges.