Non-Profit Seeks Classrooms for Gaming Pilot

Non-profit education research group LRNG-GlassLab is seeking teachers in grades 5-11 interested in trying a follow-up to GlassLab's collaboration game, Deep Sea Crisis, as part of research project.

Non-profit education research group LRNG-GlassLab is seeking teachers in grades 5-11 interested in trying a follow-up to GlassLab's collaboration game, Deep Sea Crisis, as part of research project. The organization is a small game design group that develops education programs to help push 21st century skills in an engaging way.

Deep Sea Crisis uses gaming to entice students to work together in solving puzzles in a simulated undersea research vessel. Two players are put in charge of their own submarine, and their goal is to keep it from sinking into the depths of the ocean. While one player studies the control manual and gives instructions, the other player works the controls. The goal: to disarm all the emergency alarms before the timer expires to save the ship and keep it moving. Challenges can be set up to run for one to three 45-minute sessions. All the resources related to that game are available online with free registration.

Now, GlassLab is wrapping up development of a more difficult collaboration game, Crisis in Space!, based on the feedback it has already received from users of the sea game. The new one, which lasts about 40 minutes per session, is intended to be played by upper middle grade and high school students. The organization is seeking teachers who want to act as test pilots for the new game. Participating classrooms can learn and be part of the game development process and chat via video directly with the development team to provide feedback. To play, students will each require a computer with internet access.

The initiative is being funded by a grant from the Hewlett Foundation.

About the Author

Dian Schaffhauser is a former senior contributing editor for 1105 Media's education publications THE Journal, Campus Technology and Spaces4Learning.

Featured

  • stylized illustration of a desktop, laptop, tablet, and smartphone all displaying an orange AI icon

    Survey: AI Shifting from Cloud to PCs

    A recent Intel-commissioned report identifies a significant shift in AI adoption, moving away from the cloud and closer to the user. Businesses are increasingly turning to the specialized hardware of AI PCs, the survey found, recognizing their potential not just for productivity gains, but for revolutionizing IT efficiency, fortifying data security, and delivering a compelling return on investment by bringing AI capabilities directly to the edge.

  • handshake between two individuals with AI icons (brain, chip, network, robot) in the background

    Microsoft, Amazon Announce New Commitments in Support of Presidential AI Challenge

    At the Sept. 4 meeting of the White House Task Force on Artificial Intelligence Education, Microsoft and Amazon announced new commitments to expanding AI education and skills training.

  • digital learning resources including a document, video tutorial, quiz checklist, pie chart, and AI cloud icon

    Quizizz Rebrands as Wayground, Announces New AI Features

    Learning platform Quizizz has become Wayground, in a rebranding meant to reflect "the platform's evolution from a quiz tool into a more versatile supplemental learning platform that's supported by AI," according to a news announcement.

  • abstract pattern of cybersecurity, ai and cloud imagery

    Report Identifies Malicious Use of AI in Cloud-Based Cyber Threats

    A recent report from OpenAI identifies the misuse of artificial intelligence in cybercrime, social engineering, and influence operations, particularly those targeting or operating through cloud infrastructure. In "Disrupting Malicious Uses of AI: June 2025," the company outlines how threat actors are weaponizing large language models for malicious ends — and how OpenAI is pushing back.