Follett Challenge Seeks Winning Examples of 21st Century Learning

Teachers have a little over six weeks to enter this year's Follett Challenge, which will recognize 13 winners who share their written and video stories on how they help prepare students for the demands of the 21st century. Follett sells print and digital content into 80,000 schools.

Last year, tiny Chase County Elementary School in Strong City, KS, was named grand prize winner for its project-based learning program in which students use livestock to learn STEM. At that school fifth-grade students purchase, raise and sell calves to earn profits and learn how to use technology and problem-solve. "We do everything," declared one student in a video about the project — prepping the barn, going to auction to acquire the calves, acquiring feed and tracking the expenses, feeding the livestock (including on the weekends), weighing them every 20 days with the help of local ranchers and giving them medicine and tagging and branding them.

"Being named the grand prize winner of the Follett Challenge has opened doors for our students," said Chase County Elementary Principal, Pam Bevan, in a prepared statement. "Students already have had opportunities to create, collaborate, problem solve and explore with all of the wonderful books and materials from Follett. Plus, later this fall we will be dedicating our new 'Follett Challenge MakerSpace Room.'"

Chase Elementary School

Last year's grand prize winning school, Chase County Elementary School

The latest competition will recognize 13 winners:

  • Three semi-finalists, one in elementary school, another in middle school and a third in high school, determined by a mix of judges' rubric and popular votes; each of those winners will get $30,000 in Follett products and services;
  • The grand prize winner — chosen from three semi-finalists — who will receive an additional $30,000 in Follett resources; and
  • 10 "people's choice" victors, who will receive $8,000 in Follett products and services.

Those eligible to enter include teachers, administrators, parent groups and librarians and instructional technology or media specialists in public and private K-12 schools in the United States, Canada and Australia.

Entrants complete an online application and upload a three- to five-minute video that describes their program. Judging criteria include how well the program involves ongoing collaboration across diverse school roles, how it encourages students to innovate using a variety of media and technology to convey their ideas and how sustainable the program is, among other aspects.

Entries are due by Dec. 15, 2017. The Follett Challenge website includes resources to help entrants promote their videos for the popular-vote part of the contest, which begins in January 2018.

Learn more on the Follett Challenge website.

About the Author

Dian Schaffhauser is a former senior contributing editor for 1105 Media's education publications THE Journal, Campus Technology and Spaces4Learning.

Featured

  • a cloud, an AI chip, and a padlock interconnected by circuit-like lines

    CrowdStrike Report: Attackers Increasingly Targeting Cloud, AI Systems

    According to the 2025 Threat Hunting Report from CrowdStrike, adversaries are not just using AI to supercharge attacks — they are actively targeting the AI systems organizations deploy in production. Combined with a surge in cloud exploitation, this shift marks a significant change in the threat landscape for enterprises.

  • digital learning resources including a document, video tutorial, quiz checklist, pie chart, and AI cloud icon

    Quizizz Rebrands as Wayground, Announces New AI Features

    Learning platform Quizizz has become Wayground, in a rebranding meant to reflect "the platform's evolution from a quiz tool into a more versatile supplemental learning platform that's supported by AI," according to a news announcement.

  • Schoolchildren Work on Personal Computers

    Code.org Reinvents Hour of Code as Hour of AI

    Education nonprofit Code.org has partnered with CSforALL to launch the Hour of AI, a global initiative providing learning activities for AI education.

  • student holding a smartphone with thumbs-up and thumbs-down icons, surrounded by abstract digital media symbols and interface elements

    Teaching Media Literacy? Start by Teaching Decision-Making

    Decision-making is a skill that must be developed — not assumed. Students need opportunities to learn the tools and practices of effective decision-making so they can apply what they know in meaningful, real-world contexts.