Why Game-Based Learning Works for This Math Teacher

When Giulia Bini started using a video game in her high school calculus class, she saw a 100 percent pass rate on testing about limits compared to 80 percent in the previous year; plus, grades rose by 10 percent.

The game she used, Variant: Limits by Triseum, places players on an imaginary planet. To rescue the planet from "imminent doom," they help "Equa," the main character, solve a series of increasingly tough calculus problems.

Triseum, based in Bryan, TX, grew out of the Texas A&M University Live Lab, to target games for college students tackling calculus and art. The "Learning Interactive Visualization Experience" Lab collaborates with other departments and institutions to create educational games. Lab Founder and Director Andre Thomas also leads Triseum.

According to Bini, who teaches in Milan, Italy, she assigned the game as homework, asking her students to get through "Zone 1," the first level. Class time was used to share ideas about the meanings of the math terms in the game, to address the content, answer questions and introduce the next levels. But students had a tendency to jump ahead, playing the game even before Bini had covered the next set of concepts.

"Because [students] were playing a game, it hardly seemed like homework," she wrote in a blog article about her experiences.

Bini also used a YouTube video and interspersed questions to walk students through a graphing exercise and created a drag & drop assessment to test their understanding. She found those activities so successful, she created a digital library of online and offline assessments for her own purposes and to share with others, some of the content in Italian, most in English.

Eventually, as the class moved on to other units, she had to return to the use of more traditional resources. However, noted Bini, "Variant truly changed [students'] attitudes about math. They have become more deeply involved with the concepts, they retained the information and they had fun."

Now she's awaiting additional games in the calculus series, which Triseum said it expected to release this fall.

Variant: Limits is currently available in the Triseum online store.

About the Author

Dian Schaffhauser is a former senior contributing editor for 1105 Media's education publications THE Journal, Campus Technology and Spaces4Learning.

Featured

  • Woman analyses digital data stream on large screen

    GoGuardian Launches Ed Tech Compliance and Risk Management Tool, Offers Free 60-Day Trial

    GoGuardian has announced the launch of GoGuardian Discover, a new product designed to provide district technology leaders a unified view of their entire ed tech ecosystem, including tool usage, compliance risk, and spending.

  • artificial intelligence on laptop

    OpenAI Plans to Combine AI Products into Desktop 'Superapp'

    OpenAI is reportedly developing a desktop application that would incorporate several of its emerging AI products into a single platform, according to reports, marking the latest step in the company's effort to transform ChatGPT from a standalone chatbot into a broader productivity and automation environment.

  • businessman holding tablet with holographic AI icons

    Google Moving AI Agents into Mainstream Product Portfolio

    At its recent I/O developer conference, Google positioned artificial intelligence agents not as a distant research project, but as a product strategy spanning Search, personal assistants, productivity software, developer tools, and smart glasses.

  • Wi-Fi icon on dark blue circuit background

    FCC to Conduct 'Top-to-Bottom' Review of E-Rate Program

    The FCC is laying the groundwork for a comprehensive review of its E-Rate program, the federal initiative that provides K–12 schools and public libraries with discounts on internet, WiFi, and telecommunications services to ensure equitable digital access.