Kahoot Offers Free Access to Premium Version of Gaming Software
- By Dian Schaffhauser
technology company Kahoot!
has begun offering free access to the "premium" version of
the program, which allows students to learn through gaming. This move
comes in response to the number of schools and colleges that are
shifting to online education to minimize face-to-face contact during
the coronavirus pandemic.
company already has "basic" and "pro" versions.
Basic is free; the pro edition is $3 per month per teacher; and the
premium version is $6 per month per teacher.
Kahoot's free, basic version
gives teachers access to games for class-sized groups and allows them
to create games with multiple choice quiz questions. Students can
complete self-paced games on their own. Educators also get access to
games and quiz questions provided in a company-maintained library to
which members of the Kahoot community can contribute their own games
premium edition gives all that, plus it allows for teachers to
collaborate with each other and run games across a school. Teachers
can also access an image library, add slides between questions to
provide information, insert polls to gather feedback, embed puzzles,
mix question types, add open-ended questions, edit ready-to-play
games and brand the site students access.
company noted that the premium version also generates reports to help
teachers tweak formative assessments and adjust instruction based on
our hope that Kahoot Premium's online learning features will help
teachers engage and motivate their students during this difficult
time," wrote CEO, Eilert Hanoa, in a blog
article about the decision.
premium access will be available through the rest of the school year,
open to teachers working in any kind of school as well as
to Kahoot Premium for K-12 and higher education is available on
the Kahoot website.
Find more resources for schools during the COVID-19 crisis here.
Dian Schaffhauser is a former senior contributing editor for 1105 Media's education publications THE Journal, Campus Technology and Spaces4Learning.