Kahoot Offers Free Access to Premium Version of Gaming Software

Education technology company Kahoot! has begun offering free access to the "premium" version of the program, which allows students to learn through gaming. This move comes in response to the number of schools and colleges that are shifting to online education to minimize face-to-face contact during the coronavirus pandemic.

The company already has "basic" and "pro" versions. Basic is free; the pro edition is $3 per month per teacher; and the premium version is $6 per month per teacher.

Kahoot's free, basic version gives teachers access to games for class-sized groups and allows them to create games with multiple choice quiz questions. Students can complete self-paced games on their own. Educators also get access to games and quiz questions provided in a company-maintained library to which members of the Kahoot community can contribute their own games and questions.

The premium edition gives all that, plus it allows for teachers to collaborate with each other and run games across a school. Teachers can also access an image library, add slides between questions to provide information, insert polls to gather feedback, embed puzzles, mix question types, add open-ended questions, edit ready-to-play games and brand the site students access.

The company noted that the premium version also generates reports to help teachers tweak formative assessments and adjust instruction based on student performance.

"It's our hope that Kahoot Premium's online learning features will help teachers engage and motivate their students during this difficult time," wrote CEO, Eilert Hanoa, in a blog article about the decision.

The premium access will be available through the rest of the school year, open to teachers working in any kind of school as well as homeschoolers.

Access to Kahoot Premium for K-12 and higher education is available on the Kahoot website.

Find more resources for schools during the COVID-19 crisis here.

About the Author

Dian Schaffhauser is a former senior contributing editor for 1105 Media's education publications THE Journal, Campus Technology and Spaces4Learning.

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