NASEF Runs Online Esports Activities for Gamers, Coaches and School Supporters
- By Dian Schaffhauser
To help students and educators keep their gaming edge sharpened during coronavirus, the North America Scholastic Esports Federation (NASEF) has launched "Community Club." Each day during the week, the nonprofit is running online, interactive sessions on topics of interest to young gamers and the adults who coach them.
NASEF has turned to its education, gaming and social partners in presenting gatherings that give students activities, socialization, gaming skill practice and insights into the careers and lives of professionals working in the esports industry.
A recent day's schedule covered:
- How to incorporate scholastic esports into the classroom and club environment;
- How to play Myst;
- How to design an esports club that will appeal to students;
- How to improve gaming performance;
- How to design a medical facility in Minecraft; and
- How to gain buy-in for esports in the district.
The sessions run on NASEF's twitch.tv site.
"While schools are closed, we're shifting our focus from 'competition to community' for the benefit of students," said Gerald Solomon, founder of NASEF and executive director of the Samueli Foundation, in a statement. "NASEF will leverage its connection of play and passion and learning to ensure that our youth can continue to engage in esports-related activities, from esports play to 'Beyond the Game Challenges,' in safe and meaningful ways."
Daily schedules, which may include rebroadcasts, are available on the NASEF website.
Dian Schaffhauser is a former senior contributing editor for 1105 Media's education publications THE Journal, Campus Technology and Spaces4Learning.