New Ohio Collaborative to Support Esports in High Schools

Two Ohio organizations are working with the North America Scholastic Esports Federation (NASEF) and the Samueli Foundation to form the Ohio Scholastic Esports League Collaborative. The goal: to give students access to NASEF's scholastic esports platform, provide competitive opportunities for student teams and provide a framework for high schools to create esports career pathways. Those involved include the PAST Foundation, a nonprofit that develops problem-based learning opportunities for K-12, and Esports Ohio, a nonprofit with 150 member schools, created by teachers to help high schools set up esports teams and clubs.

Organizers said the new program would give students a community of peers with similar interests in a supervised setting, where they'll develop skills in communication, collaboration and problem solving. While esports often begins with expert players, Collaborative officials noted, teams "quickly realize they need other team members to assist with marketing, promotion, sponsorships, video and production and programming."

"NASEF is having great success developing local affiliates like this one in Ohio," said Gerald Solomon, founder of NASEF and executive director of the Samueli Foundation, in a statement. "Students love playing with local rival schools in addition to national competitions, and educators appreciate the opportunity to work with local counterparts as they implement a new idea like scholastic esports."

About the Author

Dian Schaffhauser is a former senior contributing editor for 1105 Media's education publications THE Journal, Campus Technology and Spaces4Learning.

Featured

  • circuit patterns

    Anthropic Intros Lower-Cost Claude Sonnet 5

    Anthropic has launched Claude Sonnet 5, positioning the model as its most autonomous mid-tier offering to date and a lower-cost alternative to its flagship Opus 4.8 system. The company said the model can plan multi-step tasks, operate tools such as browsers and terminals, and complete agentic work at a level that previously required larger and more expensive models.

  • elementary schoolchildren using digital tablet in classroom

    CoSN: 3 Principles that Should Guide Screen Time Policies in Schools

    CoSN, the professional association for K-12 education technology leaders, has released new guidance to help schools navigate the screen time debate and develop technology policies that protect students while supporting learning.

  • abstract glowing cube outlines

    Microsoft Positions Windows as a Platform for AI Agents

    The recent Microsoft Build 2026 developer conference highlighted a significant shift in the company's Windows strategy. Rather than presenting artificial intelligence as a collection of standalone features, Microsoft is increasingly positioning Windows as an operating environment for AI agents.

  • business woman and stress with burnout, busy and multitasking

    K–12 Technology Leaders Are Doing Too Much: 3 Ways to Reclaim Strategic Focus

    Technology directors touch nearly everything that happens in a school system. Here are three strategies these IT leaders can use to navigate their many duties without losing strategic focus, influence, or sustainability.