Intel Supporting High School Esports

Intel will be supporting esports in high schools. The chipmaker has signed on as a sponsor with Generation Esports (GenE), a company that runs a competitive high school league, providing prizes, "loot crates" and promotion for the events. Tournament play will culminate in the $50,000 "Intel Winners Circle Tournament" this summer.

Prizes for that will be given as scholarships to students and as cash to all participating school esports teams to support their operations. Participating teams will be chosen from among the top schools in the preceding seasonal gaming tournaments and will face off, to play Super Smash Bros. Ultimate, Overwatch and Valorant.

intel esports

This isn't the first foray into school esports for Intel. The company was a co-sponsor of "Build an Esports Lab" campaign, in which 3,700 North American high schools applied to receive a state-of-the-art esports lab installation. That program was run by the GenE's High School Esports League (HSEL) and supported by the Army National Guard.

Twenty-five winning schools were announced in March. Each school is targeted to receive an esports lab with six high-specification gaming systems, , ASUS TUF Gaming laptops with 10th Gen Intel Core i9-10850K processors, 1TB Intel SSD 760p M.2 storage and ASUS Phoenix GeForce GTX 1650 graphics cards, as well accompanying mechanical keyboards, wireless headsets and gaming mice also provided by ASUS.

As part of its participation, Intel has committed to collaborating with HSEL on development of STEM learning curriculum that educates students on how to build and maintain their esports lab and provides career and college advice.

"Partnering with [Intel] will not only help us deliver a thrilling spectacle in the Intel Winners Circle Tournament but also ensure that we can continue giving high school students the academic opportunities and resources that come with our various esports initiatives," said Mason Mullenioux, CEO and co-founder of Generation Esports, in a press release.

"Esports in education continues to grow every year and is a key focus for us at Intel," added Marcus Kennedy, general manager of Intel's gaming and esports segment. "We are excited to be supporting students and schools as they build out their esports programs and look forward to the upcoming tournaments this year!"

About the Author

Dian Schaffhauser is a former senior contributing editor for 1105 Media's education publications THE Journal, Campus Technology and Spaces4Learning.

Featured

  • AI-powered individual working calmly on one side and a burnt-out person slumped over a laptop on the other

    AI's Productivity Gains Come at a Cost

    A recent academic study found that as companies adopt AI tools, they're not just streamlining workflows — they're piling on new demands. Researchers determined that "AI technostress" is driving burnout and disrupting personal lives, even as organizations hail productivity gains.

  • laptop displaying a glowing digital brain and data charts sits on a metal shelf in a well-lit server room with organized network cables and active servers

    Cisco Unveils AI-First Approach to IT Operations

    At its recent Cisco Live 2025 event, Cisco introduced AgenticOps, a transformative approach to IT operations that integrates advanced AI capabilities to enhance efficiency and collaboration across network, security, and application domains.

  • sunlit classroom with laptops on every desk, each displaying a glowing AI speech bubble icon above the screen

    Copilot Chat and Microsoft 365 Copilot to Become Available for Teen Students

    This summer, Microsoft is expanding availability of its Copilot Chat and Microsoft 365 Copilot products for students aged 13 and older. Administrators will be able to grant access for students based on their institution's plans and preferences, the company announced in a blog post.

  • colorful geometric illustration features gaming devices, computer accessories, and stacks of books

    Gaming in K–12 Classrooms Is Powering the Future Tech Workforce

    Today's most forward-thinking schools are using gaming as a platform to train students for real-world roles in fields like aviation, robotics, remote operations, and data center management.