PresenceLearning To Add Several Hasbro Kids' Characters, Games To Its Online Therapy Platform

PresenceLearning, a provider of online counseling for schools and clinicians, on Tuesday announced a deal to to bring some of Hasbro’s children’s characters and classic games to the PresenceLearning therapy platform.

PresenceLearning’s digital adaptations of Potato Head, Candy Land, and Clue Jr. will be accessible to speech-language pathologists, occupational therapists, and behavioral and mental health professionals to use with students during online therapy sessions conducted on the platform.

“PresenceLearning has modified the traditional games to facilitate cooperative play, problem-solving skills, and visual perception skills,” the company said in a news release.

“Our partnership with Hasbro is part of a broader initiative to offer a next-generation therapy platform that helps providers deliver fun, engaging and effective therapy sessions,” said PresenceLearning CEO Kate Eberle Walker. “We're excited for the potential to create more dynamic therapy experiences by incorporating these iconic characters and games into therapy activities. When children carry over content experiences from their therapy sessions into their play at home, it helps them to make connections and practice skills that can support their progress.”

PresenceLearning’s platform also features a range of other licensed games, activities, and worksheets, as well as an interactive whiteboard and mouse controls to help redirect or refocus students' attention during therapy sessions.

The first Hasbro game to be added to the platform will include a 2D version of Potato Head and a variety of backgrounds — such as farm, classroom, and beach scenes — and Potato Head accessories, which therapists can use to engage students as they address individual therapy goals.

The whodunit game Clue Jr. will be introduced as a motivating way for children to build their vocabulary and expressive language as well as skills such as “inferencing, turn taking, problem solving, and social skills,” PresenceLearning said. The Candy Land activity will be another tool for clinicians to help students improve their critical thinking, problem solving, collaboration, and communication skills.

Learn more at PresenceLearning.com.

About the Author

Kristal Kuykendall is editor, 1105 Media Education Group. She can be reached at [email protected].


Featured

  • abstract pattern of cybersecurity, ai and cloud imagery

    Report Identifies Malicious Use of AI in Cloud-Based Cyber Threats

    A recent report from OpenAI identifies the misuse of artificial intelligence in cybercrime, social engineering, and influence operations, particularly those targeting or operating through cloud infrastructure. In "Disrupting Malicious Uses of AI: June 2025," the company outlines how threat actors are weaponizing large language models for malicious ends — and how OpenAI is pushing back.

  • student using a tablet with math symbols dissolving into a glowing AI

    Survey: Students Say AI Use Can Reduce Math Anxiety

    In a recent survey, 56% of high school students said that the use of artificial intelligence can go a long way toward reducing math anxiety.

  • robotic elements such as a mechanical arm, AI brain, microchip, and wheeled robot in a muted blue color scheme

    California District to Build New Robotics Facility for Student Creativity and Collaboration

    California's Fremont Union High School District recently announced that construction has begun on a new Robotics Facility on the campus of Cupertino High School. The 14,500-square-foot facility will serve students at high schools across the entire district, providing purpose-built spaces for student creativity and collaboration.

  • teenager interacts with a chatbot on a computer screen

    Character.AI Rolls Out New Parental Insights Feature Amid Safety Concerns

    Chatbot platform Character.AI has introduced a new Parental Insights feature aimed at giving parents a window into their children's activity on the platform. The feature allows users under 18 to share a weekly report of their chatbot interactions directly with a parent's e-mail address.