Savvas Partners with Brainingcamp for Interactive Digital Math Learning Resources

Savvas Learning Company has partnered with Brainingcamp to bring visual, interactive, digital math manipulatives to its suite of learning tools for use in the K–8 curriculum. The suite will be available on Savvas' Realize digital platform.

Brainingcamp's digital manipulatives allow more flexibility for students to collaborate by sharing screens, writing on screen, and working with text tools, the company said.

The digital resources will be included with these new Savvas' math programs, the company announced at two recent math teacher and supervisor conferences:

  • enVision Mathematics, featuring deep conceptual math concepts using visual models, personalized learning, and three-part learning tasks, along with family resources to help support students at home; and

  • Experience Math, a hands-on mathematics program that fosters exploration, discovery, practice, and game play, accompanied by an evidence-based learning assessment feature to help educators teach creatively and purposefully.

Some of Brainingcamp's resources include Fraction Tiles to demonstrate fractions and a LIVE feature that allows teachers real time screen sharing for instant feedback. Math Tasks are ready-to-use mini lessons with digital manipulatives to help students develop math skills.

Savvas Partners with Brainingcamp for Interactive Digital Math Learning Resources

"By partnering with Brainingcamp, Savvas is offering best-in-class interactive math manipulatives for use with our evidence-based, K–8 math solutions," said Savvas CEO Bethlam Forsa. "This combination offers educators the instructional flexibility and accessibility they need to ensure all students have the opportunity to succeed."

"By pairing Brainingcamp's digital manipulatives with Savvas Learning Company's K–8 math programs, we are putting these virtual tools at the fingertips of teachers and students to create incredible visual and interactive learning," said Dan Harris, Brainingcamp's president and founder.

Visit Savvas' math programs page to learn more.

For more information on digital manipulatives, visit Brainingcamp's virtual math manipulatives page.

About the Author

Kate Lucariello is a former newspaper editor, EAST Lab high school teacher and college English teacher.

Featured

  • laptop screen displaying a typed essay, on a child

    McGraw Hill Acquires Essaypop Digital Learning Tool

    Education company McGraw Hill has announced the acquisition of Essaypop, a cloud-based writing tool that will enhance the former's portfolio of personalized learning capabilities.

  • glowing digital brain made of blue circuitry hovers above multiple stylized clouds of interconnected network nodes against a dark, futuristic background

    Report: 85% of Organizations Are Leveraging AI

    Eighty-five percent of organizations today are utilizing some form of AI, according to the latest State of AI in the Cloud 2025 report from Wiz. While AI's role in innovation and disruption continues to expand, security vulnerabilities and governance challenges remain pressing concerns.

  • The AI Show

    Register for Free to Attend the World's Greatest Show for All Things AI in EDU

    The AI Show @ ASU+GSV, held April 5–7, 2025, at the San Diego Convention Center, is a free event designed to help educators, students, and parents navigate AI's role in education. Featuring hands-on workshops, AI-powered networking, live demos from 125+ EdTech exhibitors, and keynote speakers like Colin Kaepernick and Stevie Van Zandt, the event offers practical insights into AI-driven teaching, learning, and career opportunities. Attendees will gain actionable strategies to integrate AI into classrooms while exploring innovations that promote equity, accessibility, and student success.

  • A child surrounded by glowing, fluid virtual patterns and holographic shapes, illuminated in a dark gradient environment of blue, purple, and pink.

    ClassVR Gets Expanded VR/AR Content Library

    Avantis Education has announced a new content library for its ClassVR virtual and augmented reality platform. Dubbed Eduverse+, the library features four content suites — EduverseAI, WildWorld, STEAM3D, and CareerHub — that can be tailored to suit a variety of educational levels.