ClassVR Gets Expanded VR/AR Content Library

Avantis Education has announced a new content library for its ClassVR virtual and augmented reality platform. Dubbed Eduverse+, the library features four content suites — EduverseAI, WildWorld, STEAM3D, and CareerHub — that can be tailored to suit a variety of educational levels.

"Schools are demanding increasingly sophisticated experiences and want to take more ownership of content creation. Curated in partnership with the world's leading VR/AR content creators, Eduverse+ directly addresses this need by providing access to an advanced suite of new and innovative resources," explained Manjinder Kaur, vice president of product for Avantis Education, in a statement. "Since first launching Eduverse as the content engine for ClassVR, we've invested in the continuous development of curriculum-aligned content, which we will continue to do, but with Eduverse+ we're giving schools the option to expand their VR/AR capabilities even further."

Available as an enhanced subscription with ClassVR, Eduverse+ comprises the following content areas:

  • EduverseAI, AI-powered environments that transform traditional lessons into "hands-on exploration and interactive experiences that help to deepen understanding and students' connections with learning";
  • WildWorld, a suite of content focused on the natural world, including "immersive videos that go deep into global habitats for close encounters with wildlife, longer form narrated films, and shorter format 'wild fact' resources which focus on specific animals";
  • STEAM3D, a suite of immersive, interactive experiences in art biology, physics, and geography; and
  • CareerHub, with content designed to introduce students to future careers in healthcare, engineering, manufacturing, and more.

"As we move toward a content creation economy, there's been growing demand for ClassVR to facilitate AI-generated content," said Kaur. "This comes at the same time as increased interest in using VR/AR for STEAM teaching and connecting classroom learning with real-world skills. Responding to this need, Eduverse+ provides access to a wide range of deeply immersive content across diverse topics and empowers students and teachers to create their own AI-generated VR experiences."

For more information, visit the ClassVR site.

About the Author

Rhea Kelly is editor in chief for Campus Technology, THE Journal, and Spaces4Learning. She can be reached at [email protected].

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