Gaming & Gamification


Atari Founder Announces New K–12 Educational Gaming Company ExoDexa

Subjects being developed for game modules include chemistry and physics, math, language arts, and history. The platform contains curriculum aligned-content and extracurricular skill development, the company said.

How to Start Teaching Game Design to Get Students Excited About Computer Science

Christopher Kerr, president of the Connecticut Computer Science Teachers Association and a computer and information science teacher, shares his practical tips for engaging students with the exciting world of computer science and supporting them to realize their full potential.

STEM Fuse Releases Advanced Game-Design Coding Curriculum for Construct 3 Platform

Digital K–12 curriculum provider STEM Fuse and game and animation developer Construct have released the latest in a series of career and technical education curricula: GAME:IT Advanced, which is recommended for grades 10–12 and uses the Construct 3 platform to teach coding through game design.

Not Into Video Games? Here's How to Let Students Lead on Teaching with Minecraft: Education Edition

The Minecraft Student Ambassador Sponsor Program helps educators create a Minecraft Student Ambassador Program at their school or district, and helps prepare those young Minecraft experts to coach and assist students and teachers who are new to the game, so more classrooms can benefit from the game’s 700-plus “worlds” or lesson-based games.

Discovery Education Launches Minecraft: Education Edition Channel

Discovery Education recently unveiled a new Minecraft: Education Edition channel within its learning platform, which means that the wildly popular educational game is now supported within DE’s platform with instructional resources for using M:EE in the classroom, the companies said.

How an Educator’s Persistence Led to a Student Leadership Initiative & the Most Popular Minecraft Edu Game of All Time

When Felisa Ford and her instructional tech colleagues in Atlanta had trouble getting the district's teachers on board with using Minecraft: Education Edition, she created a student ambassador program to empower young Minecraft experts to coach other students and teachers, and it was so successful that Microsoft started a learning path for educators to sponsor their own local student ambassador programs. Then came Good Trouble.

Maker of Prodigy Math Expands Into Literacy Learning With New Prodigy English Game

Game-based digital learning provider Prodigy Education today launched a new educational game focused on literacy called Prodigy English, building on the popularity of Prodigy Math that is used by 150 million students globally, the company said.

Survey: Most Young Kids Are Learning STEM at School

A large majority of students age 10 and younger are being taught STEM at school, and parents can't seem to get enough of it. A survey of 1,000 parents of students aged 10 and younger found that 78% reported that their kids are learning STEM-based curricula at least weekly. And 73% of parents want schools to adopt more STEM learning.

Increase in Mobile Gaming to Persist Beyond Pandemic

There was a surge in mobile gameplay when the pandemic began. According to a new report, nearly two-thirds of gamers increased the amount of time they played. And the majority of that activity will continue beyond the pandemic.

Kahoot Buys Language Game Company Drops

Online learning quiz maestro Kahoot! has acquired Drops, a company that produces language learning apps. Drops uses game-like activities to help people pick up a new language in daily five-minute sessions.

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