Gaming & Gamification


Why Game-Based Learning Works for This Math Teacher

When Giulia Bini introduced the use of a video game in her high school calculus class, she saw a 100 percent pass rate on testing about limits compared to 80 percent in the previous year; plus, grades rose by 10 percent. The game she used, Variant: Limits by Triseum, places players on an imaginary planet. To rescue the planet from "imminent doom," they help "Equa," the main character, solve a series of increasingly tough calculus problems.

Nintendo Reveals Toy-Con Garage Invention System for Labo

Nintendo plans to release the highly anticipated Labo for Switch gaming systems April 20. Today at an event in San Francisco, the company revealed a unique component that adds a new dimension of invention and node-based coding to the mixed-reality system — Toy-Con Garage.

Minecraft Chemistry Update Goes Live

Minecraft: Education Edition has received a new resource pack designed to let students learn chemistry within the game itself. Resources also include new lessons and activities, a teacher lab book, a downloadable world and community support.

Gaming Could Be Classified as Addiction by WHO

Researchers don't agree on the inclusion, but gaming has just been added to the latest draft version of the next International Classification of Diseases.

Legends of Learning Launching 300+ Elementary Science Games

An education game maker expects to release a deluge of new education games for grades 3-5 this winter.

Classcraft Quests Turns Lesson Plans into Games

Quests lays a teacher's existing lesson plan over a fantasy world that students traverse by completing assignments, or quests. Completing each task, which may be an assignment, discussion, in-class activity or something else, unlocks the next.

Homework Game Changer Kahoot! Launches Mobile App

Kahoot! has launched its mobile app for iOS and Android that is designed to make homework fun and more social for students.

Non-Profit Seeks Classrooms for Gaming Pilot

Non-profit education research group LRNG-GlassLab is seeking teachers in grades 5-11 interested in trying a follow-up to GlassLab's collaboration game, Deep Sea Crisis, as part of research project.

European Game-based Learning Study Underway Across 5 Countries

European Schoolnet, a network of 31 European Ministries of Education based in Belgium, is working with gaming company Triseum on the research effort. Over the 2017-2018 school year, teachers and students will utilize the company’s ARTé: Mecenas and Variant: Limits games during class to understand core calculus concepts.

Kahoot! Debuts Studio of Curriculum-Aligned Games for K–12

Initially, the Kahoot! Studio will include a math collection that aligns to Common Core standards in algebra, fractions and geometry, which teachers can edit if needed to match specific standards or needs.

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