Gaming & Gamification


Nintendo Bringing Labo to Classrooms

Nintendo is working with the nonprofit Institute of Play to bring its popular Labo kits for Nintendo Switch to classrooms in North America. The Institute of Play is developing STEAM curriculum and a teacher guide for Labo and is seeking classrooms to participate.

Teachers Turn to Gaming for Online Privacy Lessons

This form of gaming blends fact and fiction to immerse players in an interactive world that responds to their decisions and actions.

Minecraft EDU Now on iPad

Minecraft: Education Edition has formally been released on the iOS platform.

Kahoot Gets New UI, Spreadsheet Import

Kahoot has released an update to its popular quiz/trivia game platform. The new version adds a spreadsheet importer and several UI enhancements.

Institute of Play Offers Free PD for Math Teachers in Grades 6-12

Participants will learn how to use game-design principles and tie games into their lessons. Teachers have until September 21 to get their applications in.

Kahoot to Launch Teacher Certification

Educational game company Kahoot is launching a new certification program for teachers designed to help them use Kahoot in their classrooms more effectively. Kahoot is a popular competitive quiz game that's available free for educators.

Minecraft EDU to Make iPad Debut

Minecraft: Education Edition is coming to the iPad platform in September.

Minecraft EDU Takes Coding, STEAM Lessons Underwater

A new update for Minecraft: Education Edition, called Update Aquatic, is adding underwater science to the educational version of the popular world-building game.

Competition Calls for AI-Created Minecraft Settlements

A competition hosted by the NYU Tandon School of Engineering is challenging humans to create algorithms for producing adaptive settlements in Minecraft. (These are the villages and cities and other environments that players create at will in the online game.) The competition addresses a fairly new area of inquiry for machine learning in games: how to develop algorithms that can design rather than play.

How to Use Games to Juice up Science Lessons

The use of gaming for student-centered learning eliminates constraints, increases engagement, boosts collaboration and empowers students to find answers through deep and rich experiences.

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