STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


Playbook Shows How to Redesign K–12 Schools for 21st Century Learning

Burnett Middle School of San Jose, CA increased its state Academic Performance Index from 654 in 2009 to 740 by 2014, blowing away the growth rates of similar schools.

DC Voucher Program Study Shows Mixed Results

To find out the impact of federal "voucher" programs that enable children from families with low income to attend private schools, one needs to look no further than Washington, D.C., itself. The District of Columbia Opportunity Scholarship Program was set up by Congress in 2004 to issue scholarships to students through a lottery process, not unlike what's being proposed by the current administration but on a much smaller scale.

States Add More STEM Learning Ecosystems

Pennsylvania, New York, New Jersey and Ohio are among the states that have added more “STEM learning ecosystems,” or regions that provide pre-K–16 students with science, technology, engineering and math resources and tools as part of the national STEM Learning Ecosystems initiative. Each ecosystem is led by the STEM Funders Network.

Jad Abumrad Reflects on Radio, Race, Technology and Education

Jad Abumrad doesn’t do things by the book, and he’s been rewarded for it. He’s co-host and creator of “Radiolab,” a popular public radio show that’s broadcast on more than 500 stations across the United States and has been downloaded as a podcast over 9 million times per month. He’s a 2011 MacArthur “genius grant” fellow, and his radio program won the George Foster Peabody Award in 2010 and 2015.

Minecraft: Education Edition 1.0.1 Released with Code Builder Support

Microsoft has released a new version of Minecraft: Education Edition that adds support for Code Builder, along with a number of other new features and improvements.

In K–12, the New New Thing is the Old Old Thing: Curriculum

There is always a new new thing in technology. In contrast, in K-12, at the heart of the classroom is — and will be for the foreseeable future — the old old thing: curriculum. But, where is that curriculum, the fuel for the 1-to-1 classroom, going to come from? From the new new thing, of course – as we argue in this week’s blog post.

Google I/O Youth: Hands-on Digital Storytelling, CS Ed for Bay Area Students

Alongside Google’s annual developer conference last week, the company held its fourth annual Youth I/O event at the Shoreline Amphitheater in Mountain View, CA. Neary 150 students in grades 5-7 from around the Bay Area participated in activities that focused on digital storytelling, inventing, science and computer science (CS), according to a company blog post.

TV Kickstarter Campaign Promotes Female Game Developer

A Kickstarter campaign is two weeks and $17,000 away from its goal to create a short pilot and app featuring a female developer and address the dearth of role models in the field.

Detroit Makerspace Grows After School STEM Program with $250,000 Google Grant

More students in Detroit Public Schools will be participating in after-school programs in science and engineering, thanks to a $250,000 grant from Google to the Michigan Engineering Zone, a makerspace project of the University of Michigan College of Engineering.

Google Expeditions Adds Augmented Reality for Classrooms

At Google I/O 2017 this week, Google revealed plans to bring augmented reality to its immersive education platform Google Expeditions. Expeditions AR will enable students to see 3D models of objects like volcanoes, DNA molecules and more up close in a virtual environment.

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