Glossary

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A

Active Directory
Microsoft’s directory service used for centralized authentication, authorization, and identity management across campus systems.

Active Learning Classroom
A technology-enhanced classroom designed to support collaboration, group work, and interactive teaching methods rather than traditional lectures.

Adaptive Learning System
A digital platform that adjusts instructional content and pacing based on student performance and data patterns.

Analytics Dashboard
A visual interface that aggregates institutional or course data to help teachers and administrators monitor trends and outcomes.

Application Programming Interface (API)
A defined set of rules enabling different software applications to communicate and exchange data.

Artificial Intelligence
A set of technologies that enable software systems to perform tasks that normally require human intelligence — such as recognizing patterns, understanding language, making predictions, and automating decisions — by learning from data and improving over time.

Asset Management System
A tool used to track and manage IT equipment, software licenses and lifecycle status.

Assistive Technology
Tools and devices that support students with disabilities by improving access, communication, and learning outcomes.

Assessment Platform
Software used to deliver quizzes, tests, and analytics for measuring student achievement and progress.

Authentication
The process of verifying the identity of a user or system attempting to access a resource.

Authorization
The process of granting or denying access rights to authenticated users based on defined permissions.

B

Backup and Recovery
The policies and technologies used to copy and restore institutional data to ensure continuity after data loss or system failure.

Bandwidth Management
The practice of monitoring and allocating network capacity so that critical academic services remain reliable during peak demand.

Blended Instruction
A teaching approach combining face-to-face lessons with online or digital components to enhance flexibility and engagement.

Broadband Equity
The effort to ensure all students have access to high-speed internet regardless of geographic location or socioeconomic status.

Browser-Based Learning Tool
A digital application that runs in a web browser without requiring installation, making deployment easier for schools.

BYOD (Bring Your Own Device)
A policy that allows students, teachers, and staff to connect their personal devices to campus networks and systems.

C

Classroom Management Software
A digital tool that allows teachers to monitor student devices, manage activities, and maintain on-task behavior.

Cloud Computing
Delivery of computing services (servers, storage, applications) over the internet on a scalable, on-demand basis.

Cloud Migration
The process of moving applications, data, or services from on-premises infrastructure to cloud-based platforms.

Classroom Response System
A tool that lets instructors pose questions and receive real-time responses from students via clickers or mobile devices.

Constituent Relationship Management (CRM)
A system used to manage communication and engagement with prospective and current students, alumni, and other stakeholders.

Content Filtering
Technology that blocks access to harmful or inappropriate websites on school networks and devices.

Curriculum Mapping
The process of aligning learning standards, content, and assessments across grade levels and subjects.

Cybersecurity
Practices and technologies used to protect campus systems and data from threats.

D

Data Governance
The framework of policies and processes that ensures institutional data is accurate, secure, and used responsibly.

Data Integration
Combining data from multiple systems (e.g., SIS, LMS, CRM) into unified datasets.

Data Loss Prevention (DLP)
Tools and policies that prevent sensitive information from being leaked or accessed improperly.

Device Management System
Software used to configure, update, track, and secure student and teacher devices across a district.

Digital Citizenship
The responsible and ethical use of technology, including online safety, communication, and digital etiquette.

Digital Curriculum
Instructional content delivered electronically, such as e-textbooks, simulations, videos, and interactive modules.

Digital Divide
Inequities in access to devices, connectivity, and digital skills that affect students’ ability to participate in technology-enabled learning.

Digital Transformation
A coordinated, institution-wide shift in culture, workforce and technology to enable new operating models, value propositions and educational experiences.

Disaster Recovery (DR)
Strategies and systems designed to restore services after major outages, security incidents, or disasters.

E

Edge Computing
Infrastructure in which computing and data processing happen closer to the edge (e.g., IoT sensors on campus) rather than solely in centralized data centers, reducing latency and enabling advanced services.

Encryption
The process of encoding data to prevent unauthorized access.

Endpoint Management
Tools and processes used to configure, secure, and monitor devices such as laptops, desktops, and mobile devices on campus.

eRate Program
A federal initiative that provides discounts to schools and libraries for internet access and related infrastructure.

ESSER Funding
Federal emergency relief funds provided to schools to support technology access, remote learning, and pandemic recovery.

F

FERPA Compliance
Adherence to federal regulations governing the privacy and security of student education records.

Flipped Classroom
A teaching approach where students first encounter content outside class and use in-person time for active problem-solving and application.

Formative Assessment
Low-stakes evaluations that provide ongoing feedback to guide teaching and learning adjustments.

Firewall Protection
A network security measure that monitors and controls incoming and outgoing traffic to protect school systems.

G

Gamified Learning
An instructional strategy that incorporates game mechanics such as points, levels, and challenges to motivate students.

Generative AI
Artificial intelligence systems that are trained to generate novel outputs — such as text, images, audio, video, code, or data — by learning the statistical and structural patterns of a training dataset. These systems use probabilistic models to produce new samples that are consistent with, but not direct copies of, the data they were trained on.

Google Classroom Integration
The ability for apps and tools to connect seamlessly with the Google ecosystem widely used in K–12 education.

H

Hybrid Learning Model
A structure in which some students learn on campus while others participate online, often simultaneously.

Hotspot Lending Program
A district initiative that provides mobile Wi-Fi devices for students lacking home internet access.

I

Identity and Access Management (IAM)
Processes and technologies used to verify user identities and control their access to campus systems and data.

Incident Response
Steps taken by security teams to detect, contain and remediate cybersecurity threats.

Infrastructure as a Service (IaaS)
Cloud service model providing virtualized computing resources.

Immersive Learning
An umbrella term encompassing technologies like AR, VR and simulation to create engaging, realistic learning experiences that connect students experientially with the material.

Instructional Coaching
Professional support for teachers as they integrate technology and evidence-based strategies into their practice.

Instructional Design
The practice of designing learning experiences and course structures that align outcomes, activities, and assessments.

Instructional Technology
Tools and platforms that support teaching and learning activities.

Interactive Flat Panel Display
A digital touchscreen used in classrooms to present lessons and support collaborative activities.

Internet of Things
The network of physical devices, sensors and systems across campus (e.g., buildings, spaces, equipment) that collect data, enable automation and support operational and learning outcomes.

Interoperability Standard
A specification that allows educational systems and apps to exchange data securely and reliably.

L

Learning Analytics Dashboard
A tool that visualizes student performance data to help educators identify trends and intervene early.

Learning Loss Measurement
Assessment strategies used to evaluate gaps in student knowledge caused by disruptions such as remote learning periods.

Learning Management System (LMS)
A core platform where instructors manage course content, activities, assessments, and communication with students.

LMS Integration
The ability of digital tools to sync rosters, assignments, and grades with a district’s learning management system.

M

Maker Education
A learning approach that emphasizes creativity, problem solving, and hands-on building using digital and physical tools.

Mobile Device Cart
A secure, portable charging station used to store and distribute laptops or tablets in classrooms.

Multi-Factor Authentication (MFA)
A cybersecurity measure requiring users to verify identity using multiple methods before accessing systems.

N

Network Resilience
The ability of school technology infrastructure to withstand outages, cyberattacks, and high usage demands.

NGSS-Aligned Content
Digital science resources designed to meet Next Generation Science Standards for K–12 education.

O

One-to-One Device Program
A model where each student is provided a dedicated device (e.g., Chromebook, tablet) for coursework and learning, which increases demands on IT support and network capacity.

Online Assessment
Tests delivered digitally that may include adaptive scoring, multimedia items, and automated reporting.

Open Educational Resources (OER)
Freely accessible teaching and learning materials that educators can adapt and redistribute.

P

Parent Portal
An online interface that gives parents access to student attendance, grades, assignments, and communication tools.

Personalized Learning Plan
A tailored educational roadmap created to address an individual student's goals, strengths, and learning needs.

Phishing Awareness Training
Instruction that teaches staff and students how to identify and avoid email scams and cyber threats.

Portal
A personalized web interface that aggregates key campus services, notifications, and tools for users.

Power over Ethernet (PoE)
Technology that provides electrical power to devices such as access points and cameras through network cables.

Procurement
The process of evaluating, selecting, purchasing, and implementing educational technology tools for classrooms.

R

Remote Instruction
Teaching delivered through online platforms when students cannot be physically present in school buildings.

Roster Automation
The automatic syncing of class lists between student information systems and learning platforms.

S

SaaS (Software as a Service)
A software delivery model where applications are hosted by a provider and accessed over the internet rather than installed locally.

Service-Level Agreement (SLA)
A formal agreement outlining the expected performance and responsibilities of IT services.

Single Sign-On (SSO)
A system that lets users access multiple digital tools using one set of login credentials.

Student Information System (SIS)
The central database that stores student demographics, schedules, grades, attendance, and official records.

Student Device 1:1 Program
A district initiative providing each student with their own school-issued laptop or tablet.

Student Privacy Framework
A set of policies and protections for handling student data in compliance with FERPA and other regulations.

T

Time-on-Task Analysis
A method of evaluating how much instructional time students spend actively engaged in learning activities.

Tech Readiness Survey
An evaluation tool used to determine whether schools have the infrastructure and devices needed for digital instruction.

U

Universal Design for Learning (UDL)
A framework for designing lessons that accommodate diverse abilities, learning styles, and access needs.

Usage Analytics
Data that tracks how often students and teachers interact with software tools to inform training and renewals.

V

Virtual Field Trip
An online interactive experience that allows students to explore museums, habitats, or historical locations remotely.

VPN Access
A secure connection that allows remote educators and staff to access district systems from outside the network.

W

Wi-Fi 6E Deployment
The rollout of next-generation wireless access points that improve speed, coverage, and performance in dense classrooms.

Web Filtering Policy
District rules that define which online content categories are restricted on school-managed networks.