In time for back-to-school lesson planning, new programs have been added to the Discovery Education Experience and Techbook content; and more content is being made available in Spanish. Also, Discovery recently announced the acquisition of Inspyro, which provides virtual reality and augmented reality education programs.
A Pennsylvania school district is ramping up its device and software inventory. The school board for West Jefferson Hills School District recently approved numerous technology acquisitions, including the lease of Chromebooks and purchase of iPads.
A new report from CoSN explores five ways that technology has the ability to accelerate K-12 innovation.
Augmented and virtual reality will see explosive growth in the next five years, driving in large part by education — both K–12 and post-secondary.
Two education companies are teaming up to deliver virtual reality and augmented reality kits to K-12.
"Project Chimera," as it's called, allows remote students to sit in on classes in real time, watching live streams of lectures and interacting with each other, as well as the teacher and the on-site students.
A company that produces virtual laboratory simulations for education has struck a deal with the Danish Ministry of Education to provide its schools with access to its programs. Beginning this month, students in lower secondary (grades 8-10) and upper secondary grades will have access to STEM-focused simulations from Labster, which has its headquarters in Denmark.
The education sector is forecast to spend more than $6 billion annually on augmented and virtual reality technologies by 2023. Funding for the technologies remains a major hurdle to adoption, but price points for equipment are dropping rapidly.
Nintendo is releasing its fourth do-it-yourself cardboard kit this week. Nintendo Labo VR KIT provides an introduction to virtual reality.
Alive Studios is adding two new components to its Math alive augmented reality system designed for pre-K and kindergarten (and for grades 1 to 3 as an intervention).