Ahead of the ISTE (International Society for Technology in Education) conference next week (June 25-28) in San Antonio, TX, Lightspeed this week revealed a new logo, corporate identity and brand new audio and video product line focused on improving classroom instruction and collaboration.
Nureva, a collaboration solutions company, had added screen sharing capabilities within its Span collaboration system designed for classrooms, ahead of the ISTE 2017 conference.
The company, which offers schools student behavior tracking and referral management, recently received more than $150 million from Boston-based BV Investment Partners to increase its acquisition capacity.
Ed tech company D2L has announced plans to release a major upgrade for its learning management system that is intended to span all of K-12. Aside from its adoption within higher ed, Brightspace traditionally has found a home in high schools.
- By Dian Schaffhauser
The upcoming app features characters from Sesame Street and leverages IBM Watson’s natural language processing and other cognitive technologies to help young children learn to spell and improve their literacy skills.
Blackboard has launched Blackboard Classroom, a cloud-based digital learning environment for K–12 built around the company's learning management system.
THE Journal spoke to Tynker’s co-founder and CTO Srinivas Mandayam to find out more about how the new courses are designed to help young learners foster foundational computer science concepts.
The itslearning learning management system (LMS) has increased integration to popular cloud apps like Microsoft’s Office 365 and Google’s G-Suite, enabling users to more easily add cloud files from these plattform into courses, assignments, the itslearning library and other features within the LMS.
The global cloud-based English Language Learning (ELL) market is expected to grow at a compound annual growth rate (CAGR) of 27.07 percent from 2017 to 2021, according to a new report by market research firm Research and Markets.
A teacher calls cloud-based apps and websites "game changers" for parent communications.