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Six school systems have announced the introduction of esports teams in the last month.
02/06/2020
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PlayVS and Epic Games are launching a Fortnite league for high school and college. In response, at least one state has nixed the playing of varsity Fortnite in high schools because the game's weaponry includes guns.
02/06/2020
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Acer has introduced new additions to its Chromebook, Windows and esports lines.
02/06/2020
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zSpace has added MEL Science's chemistry courses to its augmented and virtual education platform, which can run on a laptop or the zSpace AiO Pro.
02/05/2020
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SpringboardVR has introduced a VR product bundle with a dozen "tried-and-true" titles, as well as lesson guides for use by teachers and software for managing the devices.
02/04/2020
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An education technology company that produces a virtual robotics platform to help middle schoolers learn coding and robotics basics has released a sequel to its original set of curricula.
02/04/2020
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The digital curriculum market has just seen another consolidation. Private equity company Weld North Education purchased LearnZillion in early January, the third such acquisition by Weld over the course of a year.
02/03/2020
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Upcoming funding opportunities for schools
02/03/2020
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Digital Promise has just placed its seal of approval on eight microcredentials developed by other organizations, adding to the catalog of 450-plus microcredentials it already supports.
01/30/2020
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Education technology companies are rolling in the dough, according to a report that tracks global learning tech investment trends. However, investments specifically in Pre-K–12 sunk dramatically.
01/30/2020
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In the United States and worldwide, traditional PCs saw positive growth in the fourth quarter of 2019 and for the full year, ending "seven consecutive years of market contraction."
01/29/2020
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Discovery Education and 3M have opened the 2020 Young Scientist Challenge, an annual competition that calls on students in grades 5–8 to create a short video explaining “the science behind an idea aimed at solving a problem that positively impacts them, their school, family or community.”
01/29/2020
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3D scanners are expected to see explosive growth in the next few years. The devices allow users to scan real-world objects to convert them into 3D models for a range of purposes, including 3D printing.
01/29/2020
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According to the organizers, this is the first student-focused esports event to take place in the region. It will draw competitors from both college and high school.
01/29/2020
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After 10 years of investment, it’s time to re-evaluate and chart a new way forward.
01/29/2020
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Shortly, a partnership between Gale and Udemy will launch, bringing learning video content from Udemy to public libraries. "Gale Presents: Udemy" will provide library patrons with access to 3,500 on-demand video courses in 75 different topics from Udemy's business collection.
01/28/2020
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Beginning this fall, people in education can pursue a certificate in how to use technology in the classroom. The new online "Advanced Education Technology Certificate Program" is being launched by the University of Michigan School of Education, which worked with the university's Center for Academic Innovation to develop the learning experience.
01/28/2020
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Recently, Kaltura announced that it has purchased Newrow, which provides functionality for developing and managing virtual classrooms, online courses and webinars.
01/28/2020