THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
Apple mobile device management company Jamf has announced it will acquire Identity Automation, a provider of identity and access management (IAM) solutions for K-12 and higher education.
In a survey of parents with children aged 8 or younger, nearly a third of respondents (29%) said their child has used AI for school-related learning, according to a new report from Common Sense Media.
Microsoft has confirmed that hardware development for its HoloLens mixed reality headset has officially come to an end.
Google has introduced a variety of features across its products for education, announced recently at the 2025 BETT ed tech event in London. Among the additions are enhancements to Google Classroom and new tools for Chromebooks, "designed to help address the diverse needs of students around the world," Google said in a blog post.
During the pandemic, the education community scrambled to provide students with laptops to promote online learning equity and mitigate learning loss. Today, those devices are approaching the end of their useful lives — and a "great Chromebook refresh" has been predicted as schools seek to replace them with newer models.
Immersive learning company zSpace has announced the zSpace Imagine Learning Solution, a headset-free AR/VR laptop system designed for elementary education. The all-in-one platform integrates hardware, software, and hands-on lessons to create dynamic learning experiences for young students.
Avantis Education has announced a new content library for its ClassVR virtual and augmented reality platform. Dubbed Eduverse+, the library features four content suites — EduverseAI, WildWorld, STEAM3D, and CareerHub — that can be tailored to suit a variety of educational levels.
Student mental health is in crisis, and excessive screen time is a significant factor. Here are four ways to help students find and maintain a healthy balance with technology.
Los Angeles Unified School District (LAUSD) recently announced a partnership with Avantis Education to bring educational virtual and augmented reality (VR/AR) solution ClassVR to its students. A news release reports that the district has already deployed more than 16,000 ClassVR headsets as part of the Los Angeles Unified Instructional Technology Initiative.
Colorado's St. Vrain Valley Schools has partnered with Avantis Education to deploy the company's Eduverse library of virtual and augmented reality content across all of the district's 60 schools.