Mobile Computing


It's Not the Device; It's What the Device Can Do

Devices are crucial as a conduit for content; however, they do not directly improve learning outcomes.

6 IT Solutions to BYOD Challenges

In the Derry Township School District in Hershey, PA, students as young as the fourth grade are allowed to bring their own devices to class to support their learning, at the discretion of their teacher.

MobyMax Debuts Early Reading Curriculum for Tablets

MobyMax has released a new subject, Early Reading Trio, in its Touch Curriculum series for tablets.

2 Vermont Middle Schools Go 1-to-1

Edmunds Middle School and Hunt Middle School in Burlington, VT, have implemented 1-to-1 initiatives to provide every student with mobile tablets and high speed data plans so they can access online learning resources at any time from anywhere.

Personalized Learning 3.0 — Creating Personalized 'Bicycles for the Mind'

On the way to Personalized Learning 3.0, we may well need to “pass through” Personalized Learning 1.0. But we mustn’t tarry! Educational automation is not an interesting goal! The vision of a personalized “bicycle for the mind” for each and every child must drive us to "informate" – to create Personalized Learning 3.0 environments!!

Scientific Learning, Kiko Labs Partner on School Prep

Scientific Learning and Kiko Labs have partnered to release Kiko's Thinking Time, a new iPad app designed to help improve school readiness for pre-K learners.

Mobile, PC Slowdown Contributing to Decline in Semiconductors

Semiconductors are being revised downward, falling into negative territory for the first time since 2012, an indication of an ongoing decline in smart phones, tablets and traditional computing devices.

Mac and Windows PCs Climb in U.S. as Worldwide Shipments Tank

Even as shipments of traditional computers tumble around the world, shipments of OS X- and Windows-based computers managed to climb slightly in the United States in the third quarter.

Modo Labs' Kurogo Platform Gets an Update

Mobile engagement company Modo Labs today unveiled version 2.5 of its Kurogo platform, technology that allows both technical and non-technical users to create mobile apps.

Wearable Device Can Make Any Space Interactive

The Bird, which can be attached to a user's finger, reflects the wearer's position in space, pointing direction, hand posture, voice commands and pressure levels.

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