Eduverse Debuts as Education-Themed Metaverse Experience for K–12

Ed tech developer Avantis Education has launched a new education platform designed to bring a "safe and secure" metaverse experience to classrooms.

According to the company, the new platform, Eduverse, offers K–12 students "immersive, educational content and amazing VR experiences. They can interact with each other as avatars, all in a secure and controlled environment, inside and outside of the classroom." The news was announced today at the ISTELive 22 conference taking place this week in New Orleans.

The platform is web-based and can be accessed from any device with an internet connection, including VR headsets, for individuals or shared to a class on an interactive whiteboard or other type of display.

“We wanted to make the K-12 metaverse accessible to teachers and their students, regardless of what devices they are using,” said Avantis Education’s Global Sales & Marketing Director, Huw Williams, in a prepared statement. “The Eduverse powers all our world-class VR offerings and helps teachers bring thousands of amazing, immersive educational experiences into their classrooms in a safe and secure online platform. It provides them with endless possibilities to engage their students, all from a collaborative environment to bring subject matter to life.”

Among the features designed specifically for K–12 education are:

  • The ability for teachers to control who is invited to participate in the learning environment;

  • Support for remote and hybrid learning, in addition to classroom learning;

  • Support for both guided and self-paced experiences;

  • Free sign-up for teachers, with access to educational VR content, including Eduverse Expeditions.

Eduverse also offers what the company describes as the "first educational VR theme park, with hundreds of explorable curriculum virtual experiences," called Avantis World. Subscriptions for Avantis World start at $99.

Further details can be found at eduverse.com.

About the Author

David Nagel is the former editorial director of 1105 Media's Education Group and editor-in-chief of THE Journal, STEAM Universe, and Spaces4Learning. A 30-year publishing veteran, Nagel has led or contributed to dozens of technology, art, marketing, media, and business publications.

He can be reached at [email protected]. You can also connect with him on LinkedIn at https://www.linkedin.com/in/davidrnagel/ .


Featured

  • split-screen digital illustration of two AI-influenced classrooms

    What AI Gets Right and How It Will Be Used in the Year Ahead

    AI has tremendous potential to do good in education while honoring and upholding the essential role of teachers. However, its success will depend on how we choose to use it.

  • DreamBox Math

    Discovery Education Announces Updates to Experience, DreamBox Math

    K-12 learning solution provider Discovery Education has announced enhancements to its Discovery Education Experience and DreamBox Math products, designed to create a more personalized, engaging learning experience for students.

  • The AI Show

    Register for Free to Attend the World's Greatest Show for All Things AI in EDU

    The AI Show @ ASU+GSV, held April 5–7, 2025, at the San Diego Convention Center, is a free event designed to help educators, students, and parents navigate AI's role in education. Featuring hands-on workshops, AI-powered networking, live demos from 125+ EdTech exhibitors, and keynote speakers like Colin Kaepernick and Stevie Van Zandt, the event offers practical insights into AI-driven teaching, learning, and career opportunities. Attendees will gain actionable strategies to integrate AI into classrooms while exploring innovations that promote equity, accessibility, and student success.

  • A geometric pattern of open Chromebook computers with bold outlines, subtle shading, and soft gradients, spaced evenly with vibrant green and blue accents on a neutral background.

    Challenges and Opportunities Ahead for the 'Great Chromebook Refresh'

    During the pandemic, the education community scrambled to provide students with laptops to promote online learning equity and mitigate learning loss. Today, those devices are approaching the end of their useful lives — and a "great Chromebook refresh" has been predicted as schools seek to replace them with newer models.