Selected Articles: David Nagel
David Nagel is editorial director, education for 1105 Media's Public Sector Media Group and editor-in-chief of THE Journal
. The articles listed below represent a sampling of his recent work. To find the 1,000 most recent articles by David, please use our online search tool
Despite widespread acknowledgment of the advantages of mobile computing, students in nearly one-third of classrooms do not have regular access to mobile devices in the classroom.
MoodleCloud, a hosted service for the open source Moodle LMS, is giving schools the ability to purchase more user licenses of BigBlueButton as an add-on to the service.
The full version of Minecraft: Education Edition is slated to be released Nov. 1 with new features, including a "Classroom Mode." Nov. 1 will also be the cut-off date for users of the free early access edition.
Education has surpassed healthcare as the sector most targeted by ransomware, a variety of malware that makes data inaccessible to users until a ransom is paid.
In a national survey of more than 1,300 K-12 educators, laptops, Chromebooks and media tablets were chosen as the most valuable tools for teaching and learning, while mobile phones and smart watches were cited as the least useful (and most detested).
- By David Nagel, Dian Schaffhauser
360-degree cameras allow users to shoot spherical videos and still images, which can be shared on services like Facebook and YouTube and experienced as virtual reality using a phone, tablet or dedicated VR headset.
Michio Kaku has an emphatic message for educators: We are rapidly entering what he terms the "fourth-wave" of scientific advancement, and it's the duty of educators to prepare young people to survive and thrive in the radically different milieu that portends.
Google this week is launching Cast, which allows users to share access to a classroom projector wirelessly even when they might be on different networks — without any additional device.
Dremel has rolled out two new mobile apps for its latest 3D printer that allow users to print 3D models and monitor printers remotely. The company will also launch a program to give free 3D printers to education "ambassadors."
Nearly half of all teachers — 48 percent — are using games in their instruction now, according to a new Speak Up research report released by Project Tomorrow. That’s more than double the percentage from five years ago.