THE Journal's Mobile Computing + Augmented & Virtual Reality Resources

Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.


OnHand Schools Launches Personalized Learning App for Students in Pennsylvania

OnHand Schools has launched the Kandoolu Learning Navigator, a new personalized learning app that aims to empower educators and engage students in Pennsylvania.

South Dakota College Students Use Pokemon Go to Teach STEM to Fourth Graders

Did you know that Pikachu, Squirtle, Eevee and Mewtwo can help teach science, technology, engineering and math (STEM) concepts to elementary school kids? The popular Pokémon Go characters are part of a project at Dakota State University (DSU) in Madison, SD. Juniors in a technology in education class used the smartphone-based augmented reality game late last month to teach local fourth graders concepts such as photosynthesis, gravity and the transformation of electricity.

Report: Charter Schools Saw Higher Ratio of Proficiency on State Tests

The National Alliance for Public Charter Schools has found in a new report that, in school districts where at least 30 percent of students were enrolled in charter schools, nearly all had a higher percentage of students who scored proficient on state tests than their counterparts in traditional public schools.

Canvas Forges Partnerships to Bring New Content to K–12 Classrooms

Canvas, the online learning management system by Instructure, is partnering with several standards-aligned content providers to enable teachers to easily pull content into their classrooms.

Alive Studios Adds Word Builder to Augmented Reality Early Literacy Program

Alive Studios has updated its Letters Alive Plus augmented reality program for early literacy skills with a word building module and more.

Impact of Devices on Children's Sleep a Major Concern for Researchers

Increased access to and use of mobile digital devices at bedtime among children and teens is a “major public health concern,” according to a recently published meta-analysis by British researchers.

Ed Dept. Launches $680,000 Augmented and Virtual Reality Challenge

The United States Department of Education (ED) has formally kicked off a new competition designed to encourage the development of virtual and augmented reality concepts for education.

New National Council on Digital Convergence Forms, Releases 'State of the Industry' Report

A new National Council on Digital Convergence has formed, and it includes a cross-section of K–12 administrators from urban, suburban and rural school districts from across the Midwest and East Coast. The 10-member council, sponsored by the Denver-based ed tech company Modern Teacher, is also planning to release a “State of the Industry Report on Digital Convergence” in the very near future.

Pearson Pilots Mixed Reality Educational Resources

Pearson is developing and piloting mixed reality content for use in secondary and postsecondary schools.

Implementation Issues are Research Worthy, Too!

Consistent with our blog’s theme of "Reinventing Curricula," we feel that research itself needs reinvention! Straight cognitive research isn’t enough if our goal is to design "effective, scalable and sustainable [educational] policies and programs." In this week’s blog post, then, we explore a new R&D methodology — Design-Based Implementation Research.

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