THE Journal's Mobile Computing + Augmented & Virtual Reality Resources

Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.


Understanding Digital Transformation: Part 1 - Background

"Businesses will spend $1.1 trillion in 2018 on digital transformation…" Trillion. All in 2018. Phew! In this week’s blog post, then, we explore the notion of digital transformation outside of K-12 — what is "digital transformation?" What is its goal? Who is doing it? Armed with that understanding, then, in a subsequent blog post we will explore the "digital transformation" of K-12.

Microsoft Launches Mixed Reality Grant Program

Microsoft today formally launched a new grant program aimed at bringing mixed reality to schools and libraries. Applications are due in two weeks.

Google Adds College Data to Search Results

Google is expediting access to details about college when somebody looks up a specific institution in the search engine. When a user enters a college name, he or she will receive the usual capsule description from Wikipedia, as well as a menu with quick links to information about admissions, cost, majors, outcomes and other aspects and other stats.

LA Unified Promotes CS Education; Conflicted on 1-to-1 Devices

At the same time that Los Angeles Unified School District voted to promote computer science education and reduce the "digital divide," the country's largest school system also is trying to bring back 1-to-1 computing devices in a big way almost four years after it canceled its last major attempt. However, the latest effort has hit a funding obstacle.

Research: People Remember Information Better Through VR

A new study from the University of Maryland found that people recall information better when it is presented to them in a virtual environment, as opposed to a desktop computer.

VR Interface Lets Students Explore Civil Engineering

An open immersive virtual reality interface for pre-university and first-year students allows them to explore engineering disciplines, such as structural or hydraulics, as part of engaging their interest in STEM careers.

Mobile Devices See Upswing in K–12

Competition for the under-$300 market in the U.S. is heating up, with Microsoft and Apple focusing more on lower-cost devices in an effort to compete with Google's Chromebooks.

Computational Thinking: A Powerful Idea Whose Time Has Come!

In this week’s blog post, we explore the value of computational thinking, first as it helps to explain a 30-year old, "cold case," empirical finding, and second as it may well be a "disruptive education intervention!"

Report: Smartphones Swing Up Following Recent Decline

Worldwide shipments of smartphones grew 1.3 percent, year over year, in the first quarter of 2018 following a decline in sales the previous quarter, according to a new report from Gartner.

Gen Z Prefers an App over an Actual Flashlight

Technologies such as typewriters, analog cameras and cassette tape players are fading from human awareness. A new report from YouGov, a consumer data firm, examined generational differences regarding technology and found that most Gen Zers — those born in this millennium — wouldn't know how to use a fax machine, rotary phone, floppy disk or beeper. For example, just 17 percent of young people said they were comfortable using a rotary phone; 15 percent said the same about fax machines; and just 7 percent said so about pagers.

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