THE Journal's Mobile Computing + Augmented & Virtual Reality Resources

Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.


Discovery Education Adds 360-Degree Experiences to Streaming Plus, Techbook Solutions

Discovery Education Monday revealed it has introduced several new digital assets and more are coming soon to the company’s Discovery Education Streaming Plus and Techbook offerings. The digital solutions will feature more interactive, 360-degree experiences and other dynamic content.

Supporting the Full Life-Cycle for OER-Based Lessons is Critically Important

In the "old" paper world, teachers had evolved a comfortable process for managing the life-cycle of a lesson; developing, distributing, enacting, assessing, reflecting, sharing. In this week’s blog post, we argue that in the "new" world of OER-based lessons, teachers again must be supported in managing the full life-cycle of a lesson.

Fidget Spinner App Gets 7 Million Downloads

While schools around the country are banning fidget spinners, an app version by gaming company Ketchapp has passed 7 million downloads.

Report: Half of Rhode Island 1-to-1 Programs Can Remotely Access Students’ Devices

The Rhode Island chapter of the American Civil Liberties Union recently examined the privacy policies in place at 22 school districts that offer laptops for home use during the school year. All 22 districts revealed that their policies require parents to acknowledge that there is no expectation of privacy when a school issues a device to a student.

Microsoft Project Develops Physical Programming Language for Blind Students

A Microsoft project called "Project Torino" will teach blind students from seven to 11 years-old how to program and apply design thinking to projects.

ThingLink Adds Filter Search to Interactive Digital Media Platform

Millions of classrooms worldwide using ThingLink image and video editors to create interactive digital content can now tap search filters on platform.

Maine Department of Education to Host VR Expo for Educators

The department is hosting an expo to familiarize educators with tools that facilitate immersive learning experiences.

Apple’s App Development Curriculum for Community College, High School Students Now on iBooks

Apple has released its first full-year course to teach college students how to design mobile apps using the Swift programming language.

Equity Through Access: 21st Century Learning & the Necessity of 1-to-1

It is essential for all K–12 students to be provided with a district purchased personal device in order to meet the demands of 21st century competencies for everywhere, all-the-time learning as framed in the Partnership for 21st Century Learning.

In K–12, the New New Thing is the Old Old Thing: Curriculum

There is always a new new thing in technology. In contrast, in K-12, at the heart of the classroom is — and will be for the foreseeable future — the old old thing: curriculum. But, where is that curriculum, the fuel for the 1-to-1 classroom, going to come from? From the new new thing, of course – as we argue in this week’s blog post.

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