THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
A new report from CoSN explores five ways that technology has the ability to accelerate K-12 innovation.
Google is making it easier for educators to find apps for classroom use through the Chromebook App Hub.
Augmented and virtual reality will see explosive growth in the next five years, driving in large part by education — both K–12 and post-secondary.
While traditional personal computers and tablets are continuing to lose their luster worldwide, other types of computing devices are holding strong.
Two education companies are teaming up to deliver virtual reality and augmented reality kits to K-12.
"Project Chimera," as it's called, allows remote students to sit in on classes in real time, watching live streams of lectures and interacting with each other, as well as the teacher and the on-site students.
In May 2019, Michigan became the 32nd state to adopt standards for computer science in K-12. In this week’s blog post, we describe those standards, unpack the adoption process, look to the future now the "easy bit" — standards definition and adoption — is done. There is much to learn from Michigan’s efforts!
A company that produces virtual laboratory simulations for education has struck a deal with the Danish Ministry of Education to provide its schools with access to its programs. Beginning this month, students in lower secondary (grades 8-10) and upper secondary grades will have access to STEM-focused simulations from Labster, which has its headquarters in Denmark.
In this week's blog post, we discuss a free, NGSS-aligned curricular unit for middle school — "Health in Our Hands: What controls my health? (HiOH)" — with a particular focus on following question: "How can middle school teachers learn how to lead their students in NGSS-style learning?" There’s a Roadmap for that, as it turns out!
The education sector is forecast to spend more than $6 billion annually on augmented and virtual reality technologies by 2023. Funding for the technologies remains a major hurdle to adoption, but price points for equipment are dropping rapidly.