THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
The worldwide wearables market showed continued growth in the third quarter of 2017, up 7.3 percent over last year, according to International Data Corp. The market research firm has also noted a growing trend toward smart wearables, defined as devices capable of running third-party applications.
Worldwide spending on the Internet of Things (IoT) will jump up 14.6 percent in 2018, reaching $772.5 billion, according to the latest report from International Data Corp.
Phablets will overtake sales of regular smartphones by 2019 and will climb from 611 million shipments this year to 1 billion in 2021, according to a new forecast.
Spending on augmented and virtual reality will nearly double in 2018, according to a new forecast, growing from $9.1 billion in 2017 to $17.8 billion next year.
The students and teachers will receive 7-inch, 8 GB tablets with headphones and a free bundle of more than 150 recommended audiobook titles chosen by Newark educators and Audible employees.
zSpace, a provider of augmented reality tools for education, has partnered with Mimbus to offer vocational and technical students a new way to practice welding techniques.
Personal computing devices are entering the K-12 classroom at a dramatically increased rate. Using those computers to support personalized learning is definitely in the cards. However, we urge those in charge: remember your Dewey — "education is a social process" — and use those computers for social learning as well!
- By Cathie Norris, Elliot Soloway
Henry County Schools began its rollout of 1-to-1 technology in grades 3-12 in mid-August 2017, taking an average of two hours per school across the 53 elementaries, middle schools, high schools and academies.
- By Dian Schaffhauser
As many high schoolers are using their personal devices in class as school-issued Chromebooks. According to new data released this fall, more than half — 58 percent — reported using their personal devices in the classroom for school-related activities; a similar percentage (56 percent) are using school-issued Chromebooks.
Increased demand for smartphones, a lengthening replacement cycle for tablets and an improving position for traditional PCs has left tablets in a tough position.