THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
Five of the top 10 worldwide mobile phone vendors increased sales in the second quarter of 2016, according to tech market research firm Gartner. But Apple has been losing ground in the smartphone arena.
New features for Google Classroom and Google Expeditions aim to help teachers inspire learning for students, inside and outside of the classroom.
The number of laptops, tablets and other electronic devices now outnumber the number of K–12 students in Vermont, according to a new Agency of Education technology survey.
Worldwide revenues for the augmented reality (AR) and virtual reality (VR) markets are expected to grow from $5.2 billion in 2016 to more than $162 billion in 2020, according to research done by the International Data Corporation (IDC). The $156.8 billion increase represents a compound annual growth rate of 181.3 percent over the 2015-20 forecast period.
Iowa Vocational Rehabilitation Services (IVRS) is incorporating virtual reality technology into its curriculum to spark the interest of special needs students in science, technology, engineering and math (STEM) fields and support their acquiring new, 21st century work skills.
The online platform creates a digital command center that makes it easy for administrators and teachers to coordinate activities, and for parents to grant permission and pay fees.
Seymour Papert passed away on July 31. He was 88. We share with you, in this week’s blog, what we learned from him: why children should learn to program.
- By Cathie Norris, Elliot Soloway
The Viveport platform expands HTC Vive’s application inventory and will include virtual reality content related to education.
Omaha Public Schools are gearing up to open Nebraska’s first virtual school for K–8 students this month.
Fifty-nine percent of Americans who have completed or plan to do back-to-school shopping this year expect to buy tech products or tech accessories — an increase of 12 percent over last year, according to research released today from the Consumer Technology Association.