THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
MIT education researcher Meredith Thompson shares three vignettes of three different approaches to virtual reality in K–12: a social studies class in a suburban school district, a district-wide perspective from an urban school district and a class designed entirely around understanding and implementing VR for other classrooms.
- By Meredith Thompson
Seasoned educator Jeff Mao shares insights for teachers trying to adapt to a 1-to-1 environment and come to terms with the impact that has on teaching practices.
- By Jeff Mao
TV – live shows (news, documentaries, etc.), not just YouTubes – is now available on all devices as an app. And, TV as an app makes absolutely unique resources readily available in the palm of a learner’s hand. However, as we discuss in this week’s blog post: if only it were that simple!
- By Cathie Norris, Elliot Soloway
The top 5 smartphone makers expanded their lead in the latest three-month period, with all but Apple seeing double-digit growth, according to a new report.
The worldwide wearables market showed continued growth in the third quarter of 2017, up 7.3 percent over last year, according to International Data Corp. The market research firm has also noted a growing trend toward smart wearables, defined as devices capable of running third-party applications.
Worldwide spending on the Internet of Things (IoT) will jump up 14.6 percent in 2018, reaching $772.5 billion, according to the latest report from International Data Corp.
Phablets will overtake sales of regular smartphones by 2019 and will climb from 611 million shipments this year to 1 billion in 2021, according to a new forecast.
Spending on augmented and virtual reality will nearly double in 2018, according to a new forecast, growing from $9.1 billion in 2017 to $17.8 billion next year.
The students and teachers will receive 7-inch, 8 GB tablets with headphones and a free bundle of more than 150 recommended audiobook titles chosen by Newark educators and Audible employees.
zSpace, a provider of augmented reality tools for education, has partnered with Mimbus to offer vocational and technical students a new way to practice welding techniques.