THE Journal's Mobile Computing + Augmented & Virtual Reality Resources

Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.


A young person sitting on a couch in a bright living room during the daytime, holding a tablet, with sunlight streaming through large windows and pastel-toned furniture.

Balancing Screen Time and Student Wellness

Student mental health is in crisis, and excessive screen time is a significant factor. Here are four ways to help students find and maintain a healthy balance with technology.

futuristic VR goggles with blue LED accents, placed in front of a fantastical landscape featuring glowing hills, a shimmering river, and floating islands under a twilight sky

Los Angeles Unified School District Adopts VR Learning Platform, Resources

Los Angeles Unified School District (LAUSD) recently announced a partnership with Avantis Education to bring educational virtual and augmented reality (VR/AR) solution ClassVR to its students. A news release reports that the district has already deployed more than 16,000 ClassVR headsets as part of the Los Angeles Unified Instructional Technology Initiative.

St. Vrain Valley Schools Makes VR Learning Content Available District-Wide

Colorado's St. Vrain Valley Schools has partnered with Avantis Education to deploy the company's Eduverse library of virtual and augmented reality content across all of the district's 60 schools.

Northside ISD Honored for Innovative AR/VR Tech Use

San Antonio's Northside Independent School District (NISD) has been selected as a zSpace District of Distinction (DOD) for its implementation of the company's augmented reality (AR) and virtual reality (VR) technology in science education classes across two dozen middle school campuses.

Austin Peay State University College of Education Builds VR Training Studio for Pre-Service Teachers

Austin Peay State University in Clarksville, TN, has opened a new EdTech Studio within its Eriksson College of Education. The space will offer technological training for pre-service teachers through the use of virtual reality.

New HVAC Pre-Apprenticeship Program Trains High School Seniors with VR, 3D Simulations

The Pryor High School Innovation Center, located in the MidAmerica Industrial Park at the Rogers State University campus in Pryor, OK, will launch a new, semester-long HVAC pre-apprenticeship this spring for two Pryor High School seniors each semester. The program will use skilled trades learning company Interplay Learning's training platform.

Google for Education new features

Google Announces New Education Features and AI Tools, New Chromebooks

Google has announced 15 new Chromebooks and more than 30 new Google for Education features, both available now and to be rolled out this year, the company said in a blog about its recent and upcoming showcases at annual ed tech exhibition Bett 2024.

STEM Forward Program to Take Students on a Virtual STEM Tour of Japan with Olympian Katy Ledecky

Panasonic North America, Discovery Education, and Olympic and World Champion Katy Ledecky will team up to take students in middle and high school on a second virtual tour through the educational program STEM Forward.

Fast-Charging Station for Schools Supports up to 20 Devices

PowerGistics, which manufactures device charging stations for schools, has announced its new Flex20 Bolt, a fast USB-C to USB-C charging station that can charge 20 Chromebooks, laptops, tablet devices, and more at once.

McGraw Hill and Verizon Add New Free AR/VR App Lesson Plans for K–12 Teachers

K–12 teachers across the United States looking to incorporate virtual reality (VR) and augmented reality (AR) into their classrooms can take advantage of a partnership between McGraw Hill and Verizon, who created the Verizon Innovative Learning HQ and have recently added new lessons to its repository.