THE Journal's Mobile Computing + Augmented & Virtual Reality Resources

Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.


North Carolina District Adopts PASCO’s Lab Sensors and Software for 87 Schools

Charlotte Mecklenburg Schools in Charlotte, NC recently rolled out a blended learning program using learning resources from PASCO Scientific and now the school district wants to adopt the company’s wireless sensors and accompanying software to foster hands-on, inquiry-based learning opportunities in STEM classes.

75 American Public Libraries Launch STEM Ed Programs for Underserved Communities

Seventy-five public libraries located in the United States have been chosen to receive resources, training and support to bring STEM education opportunities to patrons.

Report: Device Shipments to Remain Mostly Static in 2017, Despite Lagging PC Sales

Global device shipments will decline 0.3 percent in 2017 as compared to the previous year, before rebounding with a 1.8 percent increase in 2018, according to a new forecast.

Top 3 Trends Affecting U.S. Test Preparation Market Through 2021

The top three market trends fueling the test preparation market in the United States through 2021, according to market research firm Technavio, are: increasing emphasis on private tutoring; rising popularity of benchmark testing; and growing mobile learning, or “m-learning.”

11,000 Girls Compete in International Mobile App Challenge

Girls from all over the United States and the world are competing in the Technovation Challenge, a global effort by STEM education nonprofit Iridescent, which has invited girls ages 10-18 to learn and apply technology to try to solve problems in their communities. This year, 11,000 girls worked in teams of one to five to build mobile applications and address the United Nations Sustainable Development Goals, which include quality education and poverty elimination.

Designing Learner-Centered Spaces

Authors and educators Eric Sheninger and Thomas C. Murray offer multiple ways that classrooms and learning spaces can become student-centered, not teacher-centered.

EduGeek Answers Education IT Professionals’ Tech Challenges

EduGeek offers a number of technical forums, blogs, as well as direct support through its partnerships with Impero, Smoothwall and Promethean World. The platform is used by nearly 90,000 members worldwide.

Follett Introduces New Tool to Bridge Gap Between OERs, Content and Technology

Follett, a provider of education technology, services and content, this week is rolling out a new tool, Collections by Destiny, which will allow librarians, teachers and curriculum staff to share free or purchased resources across a district, schools or between users.

Pai Technology Unveils Coding Robot at ISTE

Pai Technology, a Chinese ed tech company with a Santa Monica, CA office, introduced at the ISTE 2017 conference its newest product, Augie, a robot that teaches kids to code and combines that with augmented reality.

zSpace Expands CTE Offerings with Auto Training Program

zSpace, a Silicon Valley-based mixed reality education company, unveiled at ISTE new additions to its career and technology education (CTE) applications. The interactive GTA Virtual Automotive Training courses use zSpace’s mixed reality environment to give students hands-on experience with all the essentials of auto mechanics.

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