THE Journal's Mobile Computing + Augmented & Virtual Reality Resources

Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.


TV Is (Finally) an App: The Goods, The Bads and the Uglies for Learning

TV – live shows (news, documentaries, etc.), not just YouTubes – is now available on all devices as an app. And, TV as an app makes absolutely unique resources readily available in the palm of a learner’s hand. However, as we discuss in this week’s blog post: if only it were that simple!

Samsung, Apple Increase Lead in Smartphones

The top 5 smartphone makers expanded their lead in the latest three-month period, with all but Apple seeing double-digit growth, according to a new report.

Smart Wearables on the Rise as Market Grows

The worldwide wearables market showed continued growth in the third quarter of 2017, up 7.3 percent over last year, according to International Data Corp. The market research firm has also noted a growing trend toward smart wearables, defined as devices capable of running third-party applications.

IDC Predicts Increase in Internet of Things Spending in 2018

Worldwide spending on the Internet of Things (IoT) will jump up 14.6 percent in 2018, reaching $772.5 billion, according to the latest report from International Data Corp.

Trends: Phablets to Dominate Smartphone Market

Phablets will overtake sales of regular smartphones by 2019 and will climb from 611 million shipments this year to 1 billion in 2021, according to a new forecast.

Virtual and Augmented Reality to Nearly Double Each Year Through 2021

Spending on augmented and virtual reality will nearly double in 2018, according to a new forecast, growing from $9.1 billion in 2017 to $17.8 billion next year.

Audible to Give 15,000 Newark Students Fire Tablets

The students and teachers will receive 7-inch, 8 GB tablets with headphones and a free bundle of more than 150 recommended audiobook titles chosen by Newark educators and Audible employees.

zSpace Teams with Mimbus to Bring Augmented Reality to Welding Students

zSpace, a provider of augmented reality tools for education, has partnered with Mimbus to offer vocational and technical students a new way to practice welding techniques.

Use Computers in the Classroom for Personalized Learning and Social Learning

Personal computing devices are entering the K-12 classroom at a dramatically increased rate. Using those computers to support personalized learning is definitely in the cards. However, we urge those in charge: remember your Dewey — "education is a social process" — and use those computers for social learning as well!

Georgia District Deploys 36,000 1-to-1 Devices in 2 Months

Henry County Schools began its rollout of 1-to-1 technology in grades 3-12 in mid-August 2017, taking an average of two hours per school across the 53 elementaries, middle schools, high schools and academies.

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