THE Journal's Mobile Computing + Augmented & Virtual Reality Resources

Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.


Recovery School Turns to VR for Student Engagement

A charter school in Indianapolis that educates students in recovery with drug and alcohol addictions has turned to virtual reality curriculum to keep their kids engaged in science.

Droid Inventor Kit from littleBits, Disney and Lucasfilm Channels Star Wars

Ahead of the Force Friday II global event this week, littleBits released a new kit that gives kids step-by-step instructions on how to build a droid fit for the Star Wars universe.

New iPad App Simplifies Spectrum Student Data Collection

Two Cornell University graduates have introduced a data collection platform specifically for special education teachers working with students who have autism.

CatchOn and Google Team Up to Offer Usage Data on Chromebooks

CatchOn delivers real-time data on which apps are being used, how often and where to help keep track of technology investments.

Kajeet Teams Up with Four Major Wireless Carriers in the United States

Now, the wireless solutions company is working with all four major 4G LTE wireless network carriers to expand student access to affordable WiFi.

ISTE Says Watch Out for Coding, Immersive Tech This School Year

The international association of teachers, administrators, ed tech specialists and other education stakeholders offers its top five predications for the 2017-2018 school year.

Kahoot! Debuts Studio of Curriculum-Aligned Games for K–12

Initially, the Kahoot! Studio will include a math collection that aligns to Common Core standards in algebra, fractions and geometry, which teachers can edit if needed to match specific standards or needs.

Report: Smartphones to See Slow, Steady Growth through 2021

iOS shipments will total 218.7 million units this year, according to IDC. That's good enough for a share of 14.6 percent and growth over last year of 1.5 percent, "a considerable improvement from the 7 percent decline in iPhone shipments in 2016."

Underwater 360 Degree Camera from Boxfish Shoots 5K Video

The Boxfish 360 can continuously record 5K-UDH video or time-lapse photos for up to three hours, helping take away some of the time-pressure associated with filming underwater.

Trends: STEM Game-based Learning to See Surge in Immersive Tech

The growing importance of STEM education is one of the major growth drivers for the K–12 game-based learning market, according to research from Technavio.

THE News Update

Sign up for our newsletter.

I agree to this site's Privacy Policy.

Whitepapers