THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
While research from the Association for Career & Technical Education reveals that students concentrating in CTE programs have a graduation rate of 93 percent compared to an average national freshman graduation rate of 80 percent, simply having a CTE program as part of a school’s curriculum is only a start in reducing dropout rates.
In time for back-to-school lesson planning, new programs have been added to the Discovery Education Experience and Techbook content; and more content is being made available in Spanish. Also, Discovery recently announced the acquisition of Inspyro, which provides virtual reality and augmented reality education programs.
- By Dian Schaffhauser
- 08/27/19
Google has introduced a revamped version of the Socratic app to help students complete their homework.
A Pennsylvania school district is ramping up its device and software inventory. The school board for West Jefferson Hills School District recently approved numerous technology acquisitions, including the lease of Chromebooks and purchase of iPads.
- By Dian Schaffhauser
- 07/25/19
We have commented before on the Digital Transformation (DT) happening inside and outside of K-12. Well, sports fans, it’s DT time again! In this week’s blog post, then, we point out two lessons from DT outside of K-12 from which that those in K-12 might well learn.
- By Cathie Norris, Elliot Soloway
- 07/22/19
The majority of teachers are communicating with parents at least weekly, but a third of families (34 percent) remain "hard to reach and engage" throughout the school year, according to a survey from ClassTag.
A new report from CoSN explores five ways that technology has the ability to accelerate K-12 innovation.
Google is making it easier for educators to find apps for classroom use through the Chromebook App Hub.
Augmented and virtual reality will see explosive growth in the next five years, driving in large part by education — both K–12 and post-secondary.
While traditional personal computers and tablets are continuing to lose their luster worldwide, other types of computing devices are holding strong.
- By Dian Schaffhauser
- 06/13/19