THE Journal's Mobile Computing + Augmented & Virtual Reality Resources

Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.


Here’s How to Manage the Full Lifecycle of Your Digital Lessons

Deeply digital, highly interactive curricula are fast becoming the new normal; such materials are needed in order to take advantage of those newly minted 1-to-1 classrooms. The Collabrify Roadmap Platform at http://roadmap.center is a free resource designed to take the burden out of creating and using this new generation of curricula.

Speech Recognition Apps Propel Literacy

Can voice recognition apps that are as common as Siri Assistant and Cortana help kids learn to read?

The Holy Grail of Ed Tech Apps: Require Minimal Teacher Investment and Provide Maximal Student Impact

Why don’t techies typically understand how to reach the Holy Grail of ed tech with their apps? In this week’s blog post we look to Kahoot! — a Jeopardy-style game — to better understand the value of making a teacher’s life easier!

Smartphone Addiction Is Normal Need to Connect on Overdrive

We stare at our phones all the time not because the devices themselves are addictive, but because we're driven to socialize, according to a recent literature review by researchers at McGill University.

Apple Takes Lead in Smart Phones as Market Dips

Smartphones dipped in the final quarter of 2017, a period in which Apple re-took the lead over Samsung in worldwide market share.

Smartphones to Lead Device Shipments to 2.32 Billion This Year

Mobile phones, particularly high-end smartphones, will lead the segment, which comprises PCs and tablets in addition to mobile phones, and premium ultramobile devices, which include "thin and light Apple and Microsoft Windows 10 devices," will also help to push growth.

How Augmented Reality Engages ELLs

A kindergarten teacher pairs his research-based curriculum with 3D animals to teach and delight his kindergartners.

Mobile Learning: 1998, 2008, 2018

In its first decade, 1998-2008, "mobile learning" was all about getting devices into the hands of K-12 students and teachers. Palms initially proliferated; then Pocket PCs. In those early days, there was plenty of excitement and energy — for good reason — amongst the early adopters. Why didn’t mobile learning catch on, then?

Sub-$200 Windows 10 Laptops Debuting This Week

At the Bett 2018 conference this week, Microsoft Education is showing off new Windows 10 notebooks and 2-in-1 devices for K–12 schools that start below $200.

Making Virtual Reality a Reality in Today's Classrooms

MIT education researcher Meredith Thompson shares three vignettes of three different approaches to virtual reality in K–12: a social studies class in a suburban school district, a district-wide perspective from an urban school district and a class designed entirely around understanding and implementing VR for other classrooms.

THE News Update

Sign up for our newsletter.

Terms and Privacy Policy consent

I agree to this site's Privacy Policy.

Whitepapers