THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
Nintendo is releasing its fourth do-it-yourself cardboard kit this week. Nintendo Labo VR KIT provides an introduction to virtual reality.
- By Dian Schaffhauser
- 04/11/19
What does Next-Generation Science Standards’ "three-dimensional science learning" look like in the classroom? In this week’s blog, we examine a specific NGSS lesson, implemented in the Collabrify Roadmap Platform, that has third-grade students using their “three-dimensional science learning” to actually build a small toy that moves.
- By Cathie Norris, Elliot Soloway
- 04/09/19
Smart phones will continue to decline for the third straight year in 2019, but the advent of 5G will help propel mobile device growth at least through 2023, according to a new market forecast.
Wearable devices will continue to see healthy growth over the next five years, driven by new use cases, new devices and the rise of smart assistants.
A bipartisan group of senators have introduced a bill to make it easier for students to get their homework done on buses through installing wireless internet connectivity.
Plano ISD manages a 1-to-1 environment with 52,000 Chromebooks. Here, two tech administrators share the five essential tools that make it all work.
- By Dan Armstrong, Matt Frey
- 03/13/19
"Virtual Field Trips," offers interactive experiences captured during actual expeditions with scientists doing current research. Some of the trips include adaptive feedback and adaptive pathways. The resources are already being used in high school and college classrooms to supplement lessons in biology, earth sciences, geology, anthropology and other studies.
- By Dian Schaffhauser
- 03/12/19
OER – Open Education Resources — will play an increasingly important role as schools move to 1-to-1. In this week’s blog post, we describe OER 1.0, OER 2.0 and OER 3.0. Examples of OER 3.0, deeply digital curricula, created by Michigan K-12 teachers, using the Collabrify Roadmap Platform, will be highlighted.
- By Cathie Norris, Elliot Soloway
- 03/06/19
The CTL Chromebook Tab Tx1, priced at $299, weighs 1.2 pounds and includes a non-slip texture and drop-resistant outer shell.
- By Dian Schaffhauser
- 02/13/19
Microsoft and VictoryVR have made a library of virtual-reality-based science content available free to schools that are using headsets running Microsoft Windows Mixed Reality.
- By Dian Schaffhauser
- 02/05/19