The Minecraft Student Ambassador Sponsor Program helps educators create a Minecraft Student Ambassador Program at their school or district, and helps prepare those young Minecraft experts to coach and assist students and teachers who are new to the game, so more classrooms can benefit from the game’s 700-plus “worlds” or lesson-based games.
Discovery Education recently unveiled a new Minecraft: Education Edition channel within its learning platform, which means that the wildly popular educational game is now supported within DE’s platform with instructional resources for using M:EE in the classroom, the companies said.
Game-based digital learning provider Prodigy Education today launched a new educational game focused on literacy called Prodigy English, building on the popularity of Prodigy Math that is used by 150 million students globally, the company said.
A large majority of students age 10 and younger are being taught STEM at school, and parents can't seem to get enough of it. A survey of 1,000 parents of students aged 10 and younger found that 78% reported that their kids are learning STEM-based curricula at least weekly. And 73% of parents want schools to adopt more STEM learning.
There was a surge in mobile gameplay when the pandemic began. According to a new report, nearly two-thirds of gamers increased the amount of time they played. And the majority of that activity will continue beyond the pandemic.
Online learning quiz maestro Kahoot! has acquired Drops, a company that produces language learning apps. Drops uses game-like activities to help people pick up a new language in daily five-minute sessions.
Learning quiz program company Kahoot! has announced a new version of its application specifically for Zoom, allowing users to access, host and play Kahoot games directly in Zoom meetings.
As Microsoft promised a few weeks ago, the company has announced general availability of Minecraft: Education Edition for Chromebook devices, just in time for the start of school. The release comes with two new features for all users.
Games can be powerful learning experiences, as long as adaptive learning doesn’t put an algorithm, rather than the student, in the driver’s seat.
Microsoft: Education Edition is coming to the Chromebook, and the Microsoft division is seeking beta testers. Up until now, people had to run hacks if they wanted to play the game on their Chromebook computers.